Crusader Kings II

Crusader Kings II

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Ancestor Veneration Fixed
   
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16 Dec, 2018 @ 7:22pm
19 Jan, 2019 @ 12:05am
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Ancestor Veneration Fixed

Description
In a vanilla game you will pretty much only ever see 1 ancestor veneration bloodline, unless you're playing Tengri Nomads in which case you'll see 3. That's pretty lame if you ask me.

The problem is half of the bloodlines are broken and don't get called correctly by the event; half of the remaining bloodlines are restricted to certain government types, mostly Tengri nomads; and 3 of the last 4 have super rare conditions. Leaving just the one that gives great warriors.

So I opened it all up! Each ancestor bloodline can be unlocked by every pagan faith, though some faiths will have an easier time than others depending on the specific bloodline and other doctrines you take.

I also made a small change to the bonus given by two of the previously broken and inaccessible bloodlines:

- The bloodline that previously gave +15 to Jewish folks now gives +3 to all non-pagans.
- The "Defender of the Faith" bloodline now gives a toned down version of that faith's special combat leader trait. So for example, a Norse defender of the faith gives a small boost to heavy infantry, whereas a Zun defender of the faith gives a small bonus to movement and siege.

So far this has been working exactly as I wanted it to in my campaign, let me know if you run into any bugs!
This will work on old saves and will work in ironman, though it will disable achievements. This has no effect on the Christian saintly bloodlines.
20 Comments
Ardir 9 Mar @ 7:31am 
Pls Add to the description what files it changes
[Ba-El] Radio  [author] 30 Apr, 2022 @ 12:36pm 
@MrKinich, go for it, just leave a credit.
Mr. Kinich 30 Apr, 2022 @ 9:11am 
Can I incorporate this into Ancient Religions Reborn for CleanSlate ?
[Ba-El] Radio  [author] 15 Dec, 2019 @ 1:10am 
@raguel, go for it.
raguel 14 Dec, 2019 @ 7:21pm 
With your permission I'd like to add your changes to the community patch + mod I made.
raguel 9 Dec, 2019 @ 8:10am 
LOL I was feeling all smart last night for finding this bug and you found it over a year ago :p.
[Ba-El] Radio  [author] 15 Apr, 2019 @ 6:29am 
Yup, go for it, shoot me a link once you're done, would love to check it out.
faiuwle 14 Apr, 2019 @ 4:15pm 
Hi, I'm making a mod that also modifies the saintly bloodlines event, and I was wondering if you would be ok with me including your changes in my mod (with credit).
Grimm 17 Mar, 2019 @ 12:27am 
hm
[Ba-El] Radio  [author] 31 Dec, 2018 @ 4:22pm 
Mmhmm, those were the first I looked at, the birth_events file mostly handles all the base events for getting a lover, bastards and other side ways for kids to show up, whereas the HFP_pregnancy_events handle all the new stuff pregenancy events that can happen with holy fury. Unfortunately neither of them handle just normal births. I've dug through the defines and some other files too and unfortunately haven't found anything useful there either. It's odd that they'd keep this function out of reach of modders, but here we are.