Arma 3
304 ratings
MagRepack
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Data Type: Mod
Mod Type: Equipment
File Size
Posted
Updated
212.689 KB
17 Dec, 2018 @ 12:38am
30 Mar, 2020 @ 3:06am
3 Change Notes ( view )

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MagRepack

In 1 collection by OOster
2024 OOster an pals
17 items
Description
v3.1.3 By Outlawled. Edited by R3vo




This mod allows you to take your partially expended magazines and compile them together into the same magazine and or top off magazines that are partially empty.

Default keybind is L-ctrl + r






If you have Moduload by Outlawled installed I would recommend uninstalling it to make sure the updated version works properly with saved games.
98 Comments
Martyn 6 Apr @ 3:07pm 
Added this mod early on in a replay of The East Wind SP campaign, between missions. Works perfectly!
Twom 6 Feb @ 5:39am 
This doesn't show up in my mods list. Might be why it doesn't work in game.
Lechuck's Beard 20 Jan, 2024 @ 6:31pm 
I didn't know I needed this until I tried it. Bravo R3vo & OOster *slow clap*
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 10 Jun, 2023 @ 2:55am 
Must have mod (for nonace users). :jake::steamthumbsup:
Chops 27 Apr, 2023 @ 7:09am 
Hi guys, love this addon! Just wondering if it would be possible to repack different magazines that use the same ammunition? For example strip out the 5.56mm from the LIM-85 and insert it into a SPAR magazine? thanks!
Fu$ion 20 Mar, 2022 @ 10:42am 
This mod is useful in Ravage games, you can repack your toolbox using Jerry cans, anti-rad pills, Water treatment pills and probably other stuff designated as "ammo".
pvt TOAST 26 Feb, 2022 @ 8:48am 
The other thing is I cannot repack black mags from sand mags and vice versa (MX). I made sure that they were both non-tracer types of rounds. These cartridges are the same, and should be loadable into all stanmags... The other thing I'd like to do is be able to pull rounds off of a 200rnd belt and reload, but I know this coding has to be tricky.
pvt TOAST 10 Feb, 2022 @ 12:39am 
For some reason I can't reload 100rnd MX mags from 30 rnd mags. Is there a way to make this compatible by ammunition type?
Lieutenant Lucky 24 Dec, 2021 @ 4:15am 
@OOSter Alright if nothing else just being aware of that conflict is good. Of course the workaround right now is just to re-bind it every time in-game but it would be nice if it was a custom control or something
OOster  [author] 24 Dec, 2021 @ 12:44am 
@McJesus Oh damn, yeah there's unfortunately no way as of right now that the customized controls can be saved I guess. I know R3vo fixed a kind of similarish issue in the past. But as of right now I'm unfortunately unable to do anything with arma in general. I can attempt to ping R3vo about this issue but no promises that it will be fixed any time soon.