Aggressors: Ancient Rome

Aggressors: Ancient Rome

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Holland MOD
   
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Type: Mods
File Size
Posted
104.493 MB
18 Dec, 2018 @ 4:58am
1 Change Note ( view )

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Holland MOD

Description
UPDATED FOR V1.07

Now works with Custom Maps as well.
Just start new Custom Game with Holland mod loaded and you can play with Holland terrain, gamemechanism and factions.

Download the first scenario for Holland mod - Battle over Rhenus - here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1594302472

Welcome to Holland mod page.
This mod is created by a volunteer tester while testing editor and mod tools in Aggressors.

This is only the MOD (to use to create your own scenarios).
To find scenarios for this MOD go to "Additional content" in the game or browse the workshop for scenarios.

It's WIP. There is a To Do list that will be worked on after release:

TODO:

- Custom objectives.
- Start position balancing (based on players feedback).


- Play a custom map or create your own scenario.
- 19 new tribes (tribenames not yet implemented in random map).
- Over 400 citynames (citynames not yet implemented in random map).
- New resource added. Cowhides.
- Custom flags and coat of arms.
- Hundreds of custom army names (armynames not yet implemented in random map).
- Custom soundeffects for greetings in Dutch and German.
- Custom soundtrack: Dutch anthem patriot edition.
- Cow sounds and cow models (thank you Pavel for the custom model).
- Entries for all tribes in the library.
- New technology and new state forms added: Tribal Union (To fill the gap between Depotism and Monarchy).

There is currently one scenario available to play this mod. You can subscribe to it via the ingame button "additional content" while Holland mod is loaded.

Just downloading the Holland -Battle over Rhenus- scenario will subscribe you automatically to this MOD.