Arma 3
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Pook Soviet Air Force Pack
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Data Type: Mod
Mod Type: Helicopter, Plane
File Size
Posted
Updated
1.675 GB
19 Dec, 2018 @ 10:02pm
1 Dec, 2023 @ 1:12pm
32 Change Notes ( view )

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Pook Soviet Air Force Pack

In 1 collection by hcpookie
Pookie's Playhouse
58 items
Description
After (literally) years of work this is finally ready for play time.

This is an amalgamation of my previous Soviet AF mods - my Bomber Pack and Flankers pack, and some Rangemaster aircraft together with some A2 stuff, all up to Jets DLC standards. Sources from various locations and as such the textures etc. vary in their resolution. (see discussion for further source details)

See the Release Notes tab for a comprehensive list of vehicle and weapon types

Features

- Physx compatible
- Jets DLC pylon placements and presets
- Vehicle-in-Vehicle transports
- Cargo parachute function
- Speed-triggered Mach vapor cloud function
- Randomized MP-compatible numbering function
- Ejection seat support for multi-seat planes (!!!)
- All planes compatible with LESH Towing mod
- Large range of Soviet-derivative weapons
- Attempts to avoid "bomb trucks" and simulate realistic weapon loadouts
- Working drogue parachutes for supported planes
- Working sonobuoys that reveals underwater targets (via Tu-142)
- Support for air-dropped water mines from pook_Boats pack
- Automatic swept-wing function on specific aircraft
- Enhanced flares on larger aircraft
- Adjustable Russian-language "♥♥♥♥♥♥♥♥ betty" low altitude function
- Fuel tank siphon and drop functions (carry extra fuel!)
- Limited GPS targeting functionality for certain TASM's (Tactical Air-Surface Missiles)
- Function to support for beyond-visible range (BVR) anti-radar missile (ARM) targeting of enemy SAM radars (based on my pook_SAM ARM scripts)
- Function to support missile jammers (both on-pylon and internal) - based on my pook_SAM jammer scripts
Popular Discussions View All (16)
24
13 Jun @ 12:39am
Answers to questions you may not have considered!
hcpookie
18
30 Jan @ 11:28am
TASM - Launching long-range missiles
hcpookie
6
23 May, 2024 @ 6:39pm
Any chance of a retexture?
unknown clone
460 Comments
治水的大宇啊 17 Jun @ 11:35pm 
how to solve that reporting bugs when i am locked by misslies?i think it result of your undone coming missile display.it is a good idea but it makes problem.It would be better if you could remove it or disable it,this is my honest wish
GamenatorGR 22 Apr @ 6:54am 
Hello pook. I fixed the incoming.sqf error. Also made the vehicle chat warning to flash every 5 sec and when the enemy missile isn't tracking to stop spamming the player
Redekr 9 Mar @ 5:15pm 
The engine sounds of Su-27 and Su30 seems to be broken...No engine sound at all when engine is fully started
GamenatorGR 20 Feb @ 7:32am 
Hello I have made templates for the fighters and some bombers in this mod. If you want I can send them or post them here
.feel 7 Feb @ 10:14am 
Are you planning to update the mod?
jiverly 8 Jan @ 12:06am 
thanks man, absolutely great work
faystyle83 7 Jan @ 6:03am 
Hi, would it be possible to make cruise missiles and other atgm more powerful, i think this weapons have a huge capacity of destruction ( building and armored vehicules), thanks.
Potts2023 19 Dec, 2024 @ 6:41pm 
is there a discord or something to get updates on mod work?
goshawkss 13 Dec, 2024 @ 10:31am 
how to launch X-59??
Rostik 1 Dec, 2024 @ 9:08am 
I'm trying to launch the X-59 from different aircraft in multiplayer with a friend (local network), but in the end I write: No TASM on ER-AAM in selected

Please, help