Arma 3
765 ratings
Pook Soviet Air Force Pack
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Data Type: Mod
Mod Type: Helicopter, Plane
File Size
Posted
Updated
1.675 GB
19 Dec, 2018 @ 10:02pm
1 Dec, 2023 @ 1:12pm
32 Change Notes ( view )

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Pook Soviet Air Force Pack

In 1 collection by hcpookie
Pookie's Playhouse
58 items
Description
After (literally) years of work this is finally ready for play time.

This is an amalgamation of my previous Soviet AF mods - my Bomber Pack and Flankers pack, and some Rangemaster aircraft together with some A2 stuff, all up to Jets DLC standards. Sources from various locations and as such the textures etc. vary in their resolution. (see discussion for further source details)

See the Release Notes tab for a comprehensive list of vehicle and weapon types

Features

- Physx compatible
- Jets DLC pylon placements and presets
- Vehicle-in-Vehicle transports
- Cargo parachute function
- Speed-triggered Mach vapor cloud function
- Randomized MP-compatible numbering function
- Ejection seat support for multi-seat planes (!!!)
- All planes compatible with LESH Towing mod
- Large range of Soviet-derivative weapons
- Attempts to avoid "bomb trucks" and simulate realistic weapon loadouts
- Working drogue parachutes for supported planes
- Working sonobuoys that reveals underwater targets (via Tu-142)
- Support for air-dropped water mines from pook_Boats pack
- Automatic swept-wing function on specific aircraft
- Enhanced flares on larger aircraft
- Adjustable Russian-language "♥♥♥♥♥♥♥♥ betty" low altitude function
- Fuel tank siphon and drop functions (carry extra fuel!)
- Limited GPS targeting functionality for certain TASM's (Tactical Air-Surface Missiles)
- Function to support for beyond-visible range (BVR) anti-radar missile (ARM) targeting of enemy SAM radars (based on my pook_SAM ARM scripts)
- Function to support missile jammers (both on-pylon and internal) - based on my pook_SAM jammer scripts
Popular Discussions View All (16)
24
13 Jun @ 12:39am
Answers to questions you may not have considered!
hcpookie
18
30 Jan @ 11:28am
TASM - Launching long-range missiles
hcpookie
6
23 May, 2024 @ 6:39pm
Any chance of a retexture?
unknown clone
469 Comments
Hero_for_all 27 Aug @ 5:50am 
ok(
hcpookie  [author] 27 Aug @ 5:37am 
Please stop asking. Not gonna happen.
Hero_for_all 27 Aug @ 3:54am 
remove the white streak from the rocket during its flight, as well as the rocket fall timestamps during rocket launch, as in RHS.
GamenatorGR 19 Aug @ 10:37am 
Hello pook I've been working into fixing the sovaf mod. I made everything in code form. I can give you the files to incorporate here if you want. Only thing I ask for is credit
hcpookie  [author] 19 Aug @ 7:13am 
He's about 4-5 years late to the party... not sure that many people still play this but my gaming group has moved on. Reminding myself of the uploads... I pretty much stopped working on this right after Covid, so around '21. Its too bad the game keeps "shifting" because everything was working fine at one time... unfortunately that's a moving target I'm no longer tracking. Maybe one day but not today... and the "your mod sucks because reasons" isn't anything I can really fix at any rate lol
Fogg 18 Aug @ 8:32pm 
poor soul
hcpookie  [author] 18 Aug @ 7:56pm 
Sorry.
Ace 18 Aug @ 5:46pm 
This mod is insanely broken. There are so many glaring problems, many of which are extremely obvious, nearly all of which are extremely easy to fix. The planes are nice but the quality control is dogsh*t.

Did you know this mod actually requires Pook SAMs or it breaks with some weapons? Tell me how does that make sense.
WombatOperator 19 Jul @ 11:29pm 
How do I remove the fueling probe off the IL-76?
治水的大宇啊 17 Jun @ 11:35pm 
how to solve that reporting bugs when i am locked by misslies?i think it result of your undone coming missile display.it is a good idea but it makes problem.It would be better if you could remove it or disable it,this is my honest wish