RimWorld

RimWorld

624 ratings
Brain In a Jar
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
276.249 KB
20 Dec, 2018 @ 10:02am
27 Jun @ 9:39am
17 Change Notes ( view )

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Brain In a Jar

Description
UPDATED FOR 1.5!


Sacrifice people to boost research speed!

This mod was created for people with huge mod lists.
No longer will researching that mountain of tech be such a monumental feat!

Safe to add or remove from existing saves!


This mod adds in the ability to harvest brains of humans, which you will then be able to construct the amazing Brain In a Jar!

Just research the appropriate tech under the Brain In a Jar tab and you are good to go!


Each Brain In a Jar constructed will give a +6% boost to the research speed of each hi-tech research table it is linked to, each Brain Processor will give a +25% boost.
There is no limit to the amount of jars that can be linked to a bench!

Research the Multi-Brain tech for even more research boosting potential!



Researching the Bionics tech will allow you to create Drone Brains. Using a Drone Brain will allow you to replace the brain of any victim without killing them, allowing them to live in a lobotomized state!

Warning: the high risk of brain extraction/replacement surgery has the potential of damaging the brain, making it unusable. I recommend a skilled doctor and a decent hospital for a good chance of success



Thank you to everyone for your support!
Considering this is my first mod, I had no idea that that it would get such a overwhelming support!
You people are going to make it really hard to follow this up, but I look forward to the challenge! ;)

Any feedback is welcome!

Known Issues:
"The brain processor disappears when I build it."
-There is a conflict with another one of your mods. Moving this mod to be near the top of your load order
should fix it

"My pawns are ignoring the research that I have set."
-This is caused by a mod conflict, though I have not been able to track down the cause. The only time I was able to trigger this glitch (which was before I created this mod) is when finishing a repeatable research. The only noticeable pattern I have found is that it will prevent pawns from researching anything added by mods. Exiting the game and reloading the save, then selecting a different research and switching back to the research you want seemed to fix it for me.

"The research is taking much longer to complete than it should"
-The only time I have encountered this is when using the "Tech Advancing" mod. Turning it off should fix it.
Popular Discussions View All (2)
3
16 Sep, 2021 @ 7:54pm
Russian language
Ba Leon Ig
0
14 Dec, 2022 @ 5:54am
rich creatures!
Mr.Darkside
341 Comments
Roasty Toasty  [author] 27 Jun @ 9:41am 
Updated for 1.6!
Roasty Toasty  [author] 25 Apr @ 10:46pm 
You can totally harvest them from raiders you capture. You would need a different mod if you want to harvest organs from the dead, but I have tested it and they do extract brains!
Winter Solstx 25 Apr @ 10:18pm 
Can I use the brains of those foolish enough to sacrifice their own lives by attacking my colony? (Can I take the brain from a fresh corpse?)
Kokorocodon 14 Oct, 2024 @ 7:27pm 
a tribal version of a computer-human brain hybrid?
EvilNecroid 12 May, 2024 @ 5:25am 
can there be a tribal or medieval versions of these brain thingys?
thank you very much.
As you said, the problem was resolved by changing the loading order.
Arigatou!!!:steamthumbsup:
Roasty Toasty  [author] 1 May, 2024 @ 8:26am 
Strange, it should be there as soon as you load in the mod. You might need to reorganize your load order.
Excuse me, could you tell me how to extract the brain?
It is not displayed on the surgery tab.:steamthumbsup:
Dizzy_Dares 29 Apr, 2024 @ 4:32pm 
ah yes just what i needed MORE unethical ways to use the captured raiders.
Roasty Toasty  [author] 10 Apr, 2024 @ 10:51am 
Weird, fixed it.
Updated it, so it should no longer throw an error about it being a copy.