Stellaris

Stellaris

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Cyrannus Systems
   
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20 Dec, 2018 @ 12:38pm
26 May @ 12:15pm
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Cyrannus Systems

Description
The Cyrannus Cluster is a star cluster of 4 stars that orbit each other in a complex orbital pattern.The cluster in total contains 12 habitable worlds, with a wide array of ecosystems from the rolling fields of Leonis to the crowded cities of Canceron to the frozen ice of Aquarius, and everything in between.

This mod has the Cyrannus System generated as four neighboring Star Systems.

You start on Caprica, and you can still be whatever preference you want.

Helios Alpha (start)
Picon (Ocean)
Gemenon (Desert) and Caprica (Start)
Tauron (Savanna)

Helios Beta
Leonis (Continental)
Virgon (Ocean)

Helios Gamma
Scorpia (Continental)
Sagittaron (Alpine)
Libran (Tropical)

Helios Delta
Aerilon (Continental)
Canceron (Gaia)
Aquaria (Arctic)

Upvote and favorite if you like this.

To Do List:
fix the Gemenon/Caprica point of orbit so that it will never spawn a deposit (graphical, aesthetic)
a version where you start with all twelve colonies at start (high difficulty, long term)
possibly some unique planetary features, moderate difficulty

Author Note; I decided to roll the 4 system initializer here, resume updates, and remove the double binary system entirely until I can get it to work properly.
30 Comments
Kujamor 21 Jul, 2024 @ 1:28pm 
@Rastro well, if i am not mistaken there is a mod where everything is in one system. Ragnar is the "sun" with the space station in that. But i think its comletely incompatible with 3.0 and more recent versions
Rastro  [author] 26 Jun, 2024 @ 12:44am 
I wish you’d have asked about using my mod beforehand. I worked hard on it. I chose Gemenon because it was the first planet the Colonials landed on when settling the system.
Daedwartin 4 May, 2024 @ 1:11pm 
I also sadly commited a bit of moonicide. Anyone who takes issue with that, my defense is simple, I have none, because I'm all offense, Cylon Loving Enemies of Kobol!
Daedwartin 4 May, 2024 @ 12:52pm 
So have been messing around with fixing the mod for personal use. Amongst the various changes was making Caprica the homeworld since it was the capital of the 12 Colonies while making it and Gemenon ideal planet class.

There however was a causality in the fix: The great asteroid migration. In order to make the asteroids actually fit in as part of an asteroid belt, the asteroids of the other starts are now instead asteroid clusters scattered throughout the Helios Alpha Asteroid Belt. It may rob the other stars of their small rocks, but it is a sacrifice I am willing to make in the name of a neat looking system.
Rastro  [author] 2 Apr, 2023 @ 4:23pm 
The system would be ridiculously huge, but it would be doable anyway even without. I can see about making a version that is one system
Helljumper27 1 Apr, 2023 @ 12:37pm 
could it be done real space? planets and stuff seem smaller in that
Rastro  [author] 1 Apr, 2023 @ 7:58am 
Not at present. Such a system would be extremely cramped and massive.
Helljumper27 31 Mar, 2023 @ 12:24am 
is there a version of this with everything in 1 system?
Rastro  [author] 29 Mar, 2023 @ 5:00pm 
You’d code each non-primary star as a planet it’s planets being moons. It’s a relatively basis system, you can have moons on moons. The same overall structure is the same.

Are you having one star at the or are they all “planets” in this case?
Pav.Aj 28 Mar, 2023 @ 11:34am 
I am trying to create my own starting-system mod & using yours as a base to learn how to do it. If I was trying to create a Trinary Star System with 3 independent star-systems what is the code for that?