RimWorld

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Raider Refugees (Scenario for Tech Raiding)
   
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20 Dec, 2018 @ 6:05pm
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Raider Refugees (Scenario for Tech Raiding)

Description
REQUIRES TECH RAIDING

Link to Tech Raiding (Required) : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1390716397

This mod adds a unique start which is similar to classic Crashlanded but adds an extra colonist and a Brutal Core to the start.

In game stuff:


The four of you awake in your cryptosleep sarcophagi to the sound of sirens and ripping metal. You barely get to the escape pods before the ship is torn apart. When you land you find an ancient device which can be used to harness raider technologies and blueprints. This could be extremely useful in the early struggles.

Your faction will be a New Arrivals.
Start with 4 people, chosen from 9.
Arrive in drop pods.
Player starting characters have a 50% chance to start with cryptosleep sickness.

Start with:
-Silver x700
-Packaged survival meal x60
-Medicine x35
-Component x30
-Double barrel
-Revolver
-Steel knife
-Flak vest
-Steel advanced helmet
-Random pet x1
-Steel x450
-Wood x300
-Brutal core

Map is scattered with:
-Ship chunk x3
-Steel x720
-Packaged survival meal x10