Stellaris

Stellaris

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Multiple Megastructures - Build and Own - Compatible with 2.2.3 onwards.
   
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15.952 KB
21 Dec, 2018 @ 8:58am
13 Feb, 2019 @ 12:32am
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Multiple Megastructures - Build and Own - Compatible with 2.2.3 onwards.

In 1 collection by Athinks
Stellaris Mods for MP
27 items
Description
This simple mod allows multiple megastructures to be built and upgraded at the same time, and allows Empires to have multiple of the same kind of megastructures (for example 2+ Dyson Spheres).

This version is compatible with 2.2.3 onwards.

It is not in any way, shape, or form been adjusted for balance, althought tbf it is already pretty hard to build multiple megastructures with resource costs in the base game.

I am aware there are other "Multiple Megastructure" mods. This mod is in no way affiliated with them. I made this because the other mods I found had slightly different functionality and/or a lack of 2.2 compatibility.

A 2.2.0, 2.2.1, 2.2.2 compatible version is available here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1596959292
33 Comments
aemeric 4 Dec, 2020 @ 7:13pm 
@Athinks -- You back yet? We need ya.
[DG] Z Type Knight 19 Aug, 2019 @ 2:01pm 
@Athinks: Glad to hear you'll update this for Wolfe/Ancient Relics. I'm pretty sure you'll keep a Le Guin version available.
Athinks  [author] 15 Aug, 2019 @ 10:16am 
Hey all,
Been away from Stellaris for a while, may come back for a run soon and will update this mod then.
Prof. von Calamity 31 Jul, 2019 @ 7:33pm 
@Athinks:

May we please have this mod fully updated for game version 2.3.3 ? The habitat incompatibility is a real problem; broken for nearly two months!
[DG] Z Type Knight 2 Jul, 2019 @ 2:12pm 
Just reminding you that we now need an update for 2.3 (Wolfe/Ancient Relics) compatibility.
Lira 7 Jun, 2019 @ 2:16pm 
This mod does not respect patch 2.3’s changes to Habitats. Habs cannot be build without taking the Voidborne perk, even if you’ve researched Orbital Habitats, and habits do not have their proper “fourth district” type even when built around a celestial body with the correct deposits. Additionally, habitats made while this mod is active will never have their correct fourth district, even after disabling the mod and reloading the game. I’d call this one incompatible with 2.3 for now. @Athinks, any chance of an update? :)
Nirva 30 May, 2019 @ 10:23am 
savegame compatible?
Sicarius 20 Mar, 2019 @ 2:34pm 
how maney doomsday Megastructures are thare
Athinks  [author] 9 Mar, 2019 @ 7:03am 
@I'm A Distraction!
No alteration was made to the habitat file. It was just for ease of reference when editing. Will do as you suggest.
I'm A Distraction! 27 Feb, 2019 @ 9:17pm 
Hello there, I got pointed to this mod from someone who found a compatability issue with this and a habitat mod I worked on. It seems like the issue comes from the fact your mod has the habitat file listed in megastructure, but I can't seem to find any difference your mod makes in this file?

If I'm wrong, I apologize for not noticing what you were doing with the file. But if not might I suggest removing the dummy file to not hinder compatability? :)