Banished

Banished

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Craftsmen
   
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File Size
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602.396 KB
22 Dec, 2018 @ 6:25am
16 Mar, 2019 @ 8:42am
8 Change Notes ( view )

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Craftsmen

In 1 collection by WAND3R3R_R33C3
All My Stuff
12 items
Description
This adds new recipes from NMT and DS's mods to the vanilla buildings. It is recommended to place this below NMT and all DS mods.

This was originally made as a mod friendly version of Toolmaker+, but the Tailor, Brewer, and Woodcutter became jealous of the Blacksmith's new recipes. Now this mod adds many new, mod-added recipes to most production buildings. See the above screenies for recipe details.

Mod Quick Reference Guide

Ale

Beer (NMT)
Value: 8
Weight: 1

Fruit Wine (DS)
Value: 8
Weight: 10

Mead (DS)
Value: 8
Weight: 10

Mulled Mead (DS)
Value: 15
Weight: 1

Mulled Wine (DS)
Value: 15
Weight: 1

Strong Ale (DS)
Value: 14
Weight: 1

Clothing

Canvas Coat (DS)
Value: 15
Weight: 8
Warm: No

Tools

Wooden (NMT)
Value: 5
Weight: 5
Durability: 50

Stone (NMT)
Value: 8
Weight: 10
Durability: 75

Hardened Steel (DS)
Value: 14
Weight: 8
Durability: 300

Carbon Steel (NMT)
Value: 18
Weight: 9
Durability: 400
8 Comments
WAND3R3R_R33C3  [author] 24 May, 2019 @ 6:57pm 
As far as I know, that is impossible.
ManAnt 23 May, 2019 @ 6:38am 
Thanks for your efforts!
A little out of place here, but is it possible to make a mod that moves older people into a set building ? A type of retirement home for example..
WAND3R3R_R33C3  [author] 16 Mar, 2019 @ 9:14am 
The other craftsmen became jealous and demanded new things to craft. New recipes for Tailors, Taverns, and Woodcutters were added. There are also even more recipes for Blacksmiths!

Also, I took the time to check everything in the game, so I think I killed all those pesky bugs already, but I could have missed one or two. Let me know if any issues arise.
WAND3R3R_R33C3  [author] 1 Mar, 2019 @ 10:10am 
Apparently, all resources have two sets of IDs, one for storage buildings, and one for trade buildings. I only knew about the storage one, so all new tools appeared as either Iron Tools or Steel Tools in the Trade Dock. This has been fixed. Of course, this was not a problem if the tools were overwritten by another mod.

Also, I stumbled across the toolmaker+ source code a while ago, and I now know how to properly add icons! The code also contained all the NMT tool icons. Unfortunately, I could not find the Hardened Steel icon, so I used something else.

I don't think this mod could possibly have another problem, so I think I can officially declare it 100% done!
WAND3R3R_R33C3  [author] 21 Jan, 2019 @ 8:21am 
I tried that once, but it looked like only one blacksmith worked at a time. I read somewhere that buildings have work spots in their models, so the model may need to be changed. Unfortunately, this is a guess based on limited info, but it is possible somehow. There used to be a mod that increased the amount of workers at smiths and tailors to 2, but I think it got removed. It's no longer in my collection, and I haven't found it again.
Grand Cheese Wedge 21 Jan, 2019 @ 7:53am 
Is there perhaps a way to allow you to put more workers in it so they can become more efficient as opposed to say plopping two down in the same district?
WAND3R3R_R33C3  [author] 25 Dec, 2018 @ 11:11am 
Apparently, I forgot to allow Blacksmiths to keep stone in their buildings. This caused any Blacksmith producing Stone Tools to constantly carry Stone between their building and the Stockpile. This has been fixed.

I also took the opertunity to change the Blacksmith's production UI. It will now display up to four items instead of just two.
ammonites82 24 Dec, 2018 @ 4:35pm 
Thanks, it works very good