Arma 3
43 ratings
Jingle Balls (SP/COOP 12)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Zeus
Scenario Type: Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
1.987 MB
23 Dec, 2018 @ 9:49am
25 Dec, 2018 @ 7:40am
3 Change Notes ( view )

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Jingle Balls (SP/COOP 12)

Description
Name's Gastovski. James Gastovski. Your leader has asked me to assist your cell in executing a little... well.. hit-and-run on a nearby artillery outpost. I was happy to oblige, him and me go back a long way.

There is a truck that this guy Pavel has parked near the gas station. It contains the explosives. I have brought the detonation triggers. We go there, take the truck, and then blow the artillery sky-high. Piece of cake.

Features:
- Dedicated server tested
- SP compatible - less enemies and only three AI in your team
- ACE compatible but not required
- No respawn except side
- Zeus, Spectators and headless client support
- Let them jingle all the way!
26 Comments
CZERNOBYL10[PL] 25 Apr, 2020 @ 1:09pm 
Świetna misja jak zwykle, ciekawa i ciężka walka z przeciwnikiem. Mogę polecić misję z czystym sumieniem. Dla mnie 10/10. Dodatkowo świetna mapa :NATO:
Alwarren  [author] 29 Jan, 2019 @ 11:35am 
We played this mission several time and it always works. I guess it might be a problem with single player, which I rarely test. So you say the "Find the truck (again)" task didn't tick?
Zigazaga 29 Jan, 2019 @ 3:58am 
Doesn't end. Finding the truck stays as an unfinished and impossible to finish mission - I'm back at the petrol station, sitting in the same truck which I found (again) and the mission still stays uncompleted. Done everything else. And going to the hideout doesn't end the mission either. Otherwise it's a good mission but why not script the ending properly?
varus 19 Jan, 2019 @ 10:16am 
No, I didnt lose anyone and I've tested it twice.
Alwarren  [author] 19 Jan, 2019 @ 5:03am 
Hmmm... Did you lose anyone? If so, did you clear your command bar?
Other than that... Admittedly I rarely test in single player, but the ending condition should be generic enough, and I definitely make the distinction between playableUnits and switchableUnits :|
varus 18 Jan, 2019 @ 7:19pm 
At SP it was nice and not so hard but no ending. I'm standing at the hill but nothing happens.
Truerun 15 Jan, 2019 @ 9:07am 
Ok thanks
Alwarren  [author] 15 Jan, 2019 @ 6:05am 
Task Force Radio? Sure thing. We use ACRE, but TFAR should work just the same
Truerun 14 Jan, 2019 @ 10:10pm 
can we use TFR
Alwarren  [author] 14 Jan, 2019 @ 10:05am 
The truck is originally at the gas station, and if you are quick enough, you can snipe the guy that is standing next to it. Otherwise, he will eventually get in and drive the truck off to the east towards the small farm