Cities: Skylines

Cities: Skylines

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NTE - Falcon Bus/Metro HUB - Left-Side Traffic Version - Energetically Autonomous + 10 MW
   
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6.777 MB
25 Dec, 2018 @ 2:31am
28 Dec, 2018 @ 1:31pm
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NTE - Falcon Bus/Metro HUB - Left-Side Traffic Version - Energetically Autonomous + 10 MW

In 1 collection by spinoza73
NTE - Falcon Metro/Subway, Bus Station, Blimp-Metro-Bus HUB & Metro/Train HUB - Energetically Autonomous
12 items
Description
* This is the left-side traffic version. If you would like the right-side version follow this link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1616054538

A bus station more design with 9 lines available making the station more useful because it is directly connected to two metro platforms. This station/HUB have been made with the security of your citizens in mind. They will never have to cross the bus route thanks to an underpass that leads directly to each of the loading docks using one of the individual stairs. Because ... uh ... you do not want to throw your citizens under the bus, do you? Also for their safety, the opening in the roof ensures a movement of air avoiding carbon monoxide poisoning.

It's also an energetically autonomous one! Perfect for a new development! Produces 10 MW of alternative energy electricity thanks to its thermal base and a small geothermal station for its own heating and air conditioning. Can meet the electrical demand of a few buildings, but is not designed to power an entire city.

- 9 Bus Stops
- 2 Metro/Subway Platforms (L shape), respectively at 12 and 24 meters depth. No needs for multi-tracks mod to use both platforms
- 10224 tris - Highly detailed
- 295 tris for the lod - High performance
- 5X12 square
- Transparent & reflective glass
- No needs for After Dark
- 33% less noise accumulation
- 25% smaller noise radius
- Compatible with Transport Lines Manager

Workers:
- 18 uneducated workers
- 40 educated workers
- 40 well educated workers
- 12 highly educated workers

Tips number 1: Avoid putting a road directly behind, otherwise the most reckless drivers will use the lanes reserved for buses to cut through and save time. 2 or 3 tiles of distance calm their ardor ;)

Tips number 2: Leave the first bus stop, the one close to the main big staircase, free of bus line. Your citizens will then be able to freely use it as a landing stage.

Stay Tuned! Coming soon:
- A full integration in a modular way of the Falcon Bus Station, Blimp/bus Station & Metro Train HUB!!

Don't miss the latest releases:
- A new generation of incinerator: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1611401078
- A new Helios solar tower: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1611219529

See all my energy & transport related assets and don't miss a release of my creation by subscribing: https://steamhost.cn/steamcommunity_com/profiles/76561198121031096/myworkshopfiles/?appid=255710

* Interested in supporting my creations? A little something always cheers up :)
Donate with Paypal[www.paypal.com]
67 Comments
Vahlee 17 Jan @ 4:04pm 
I have problems with the busses disappearing when they return to the station after finishing the route.
Ades 24 Sep, 2022 @ 8:17pm 
I would love to use this as my official station but it doesn't work
Reluctant Addict 10 May, 2020 @ 7:06pm 
Thanks for this. Its fabulous. I have a couple of small questions - Im using the LH version.

Is there any way of making this have entried for busses at either end without letting cars driving through? I know youre aware of it (Tip #1) but it would be so much more functional if we could.

Secondly, Ive noticed my busses are entering the terminal and then re-entering, The second time they exit they follow th route OK. Ive solved the problem by placing a bust stop right outside the terminal (between the exit and entry). Now, on the first exit, the bus now bypasses that stop and continues on the route as desired.

Only small issues but if you have time............??
Painful Agenda 13 Mar, 2020 @ 7:19am 
Ok I'm finding buses are having to turn left when they exit and not turning right
spinoza73  [author] 11 Jan, 2019 @ 1:51pm 
Oh, wow! Thank you so much!!! Really nice of you!!! The right-side traffic is coming soon ;)
dsierra 11 Jan, 2019 @ 11:05am 
Just a heads up to you... I just posted a comment in BonBonB's Patreon Community chat about this asset, that I find very useful. Thought he should see it and other work that you do. :)
spinoza73  [author] 5 Jan, 2019 @ 3:54pm 
@kohsuke707: Right-Side Traffic Version Now Available: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1616054538 :steamhappy:
spinoza73  [author] 5 Jan, 2019 @ 11:29am 
@kohsuke707: Hi! Hope in a week or so... Will be tedious job since it will require new path and changing the model a bit. But it will come.. :)
kohsuke707 5 Jan, 2019 @ 5:59am 
Hello, when can the version on the right into the left be completed? I really look forward to it, thank you for your trouble.
spinoza73  [author] 1 Jan, 2019 @ 1:54am 
@NOOB2PRO - Yes, we can sometimes avoid it, as in this particular case. So I'm really glad it helped you! I always do my best to think about those who do not have the DLC for any reason. :steamhappy: