Orcs Must Die! 2

Orcs Must Die! 2

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Big Valleys 'Endless' v0.2
   
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14 Jul, 2013 @ 5:24pm
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Big Valleys 'Endless' v0.2

Description
Does not actually put Big Valleys into the Endless menu, it simply adds a bunch of new waves to the campaign map!

Slightly updated version of the map that scales enemy health over the waves, and also has significantly less bonus money.

NOTE: The first wave is nothing but a whole load of sappers, which are there to destroy the existing barricades so that you have more freedom to place traps wherever you want, so I'd recommend not bothering to place any traps on the first wave (You'll get a full break afterwards, so you have plenty of time to place new barricades and traps). Of course if you want to keep the existing barricades you can try to just kill all the sappers, but there are quite a lot :3

(Also not sure why this didn't update the original upload rather than creating a new one... Possibly a bug with the Workshop tool...)
11 Comments
I'm not weird everyone else is 16 Mar, 2021 @ 5:17am 
do you think you could make every single level into a endless mode no other mod on steam does that if you do i will grant you one complement at least
Jeff 27 Sep, 2013 @ 8:31am 
at the map Passages
Jeff 27 Sep, 2013 @ 8:27am 
Oh maybe hard work , maybe can u copy this 25 waves to another story map ? there is one i realy wanna play ?
MegadanXzero  [author] 27 Sep, 2013 @ 4:10am 
Yeah you have to manually write out which enemy types/how many you want and when in a big XML file, which gets incredibly tedious very quickly unfortunately
Jeff 26 Sep, 2013 @ 4:49pm 
did u must crate every wave new ? / say how much orcs are coming in which moment ? or its automatic ?
MegadanXzero  [author] 26 Sep, 2013 @ 4:01pm 
Hence why it says 'Endless' and not Endless. As far as I know it's not possible to actually add levels to the Endless mode. I was planning to add way more waves but I never ended up finishing it
Jeff 26 Sep, 2013 @ 2:38pm 
Thats not endless
Jeff 26 Sep, 2013 @ 2:09pm 
only wave 25 ?
76561198030043640 29 Jul, 2013 @ 6:00pm 
Hmmm... quite sure I did that. Weird...

I'll try again and report back.
MegadanXzero  [author] 29 Jul, 2013 @ 11:24am 
I think you might need to add the relevant number of waves to the .timing file as well.