Heroes of Hammerwatch

Heroes of Hammerwatch

This item is incompatible with Heroes of Hammerwatch. Please see the instructions page for reasons why this item might not work within Heroes of Hammerwatch.
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Type: Mod
File Size
Posted
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18.811 KB
26 Dec, 2018 @ 6:42pm
20 Jan, 2019 @ 10:55am
4 Change Notes ( view )

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In 1 collection by Morgana
Heroes of Hammerwatch
24 items
Description
Buffs to most vanilla items and an increase to crafting prices. Best used with my More Town mod.

DISCLAIMER:This mod heavily alters the cost to craft AND attune items at the anvil. This will affect all other item mods and their blueprints. At the moment there's nothing I or anyone else can do about this (to my understanding). I also balanced the ore and attune cost with my other mods in mind. This mod, while not difficult to make, took a long time and has a ton of changes. I almost certainly missed something despite going over it several times. If you find something feel free to let me know and I'll address it asap. If you have any balance changes feel free to suggest them, but I'm only likely to make numbers bigger and not smaller.

DISCLAIMER 2.0) I recommend respeccing your attuned stars at the anvil BEFORE enabling this mod. If you don't, do to the increased attune cost, you will have negative attune stars and the respec cost will be a lot higher than normal. If you pay the high respec cost though you'll get your stars back and be at the correct amount.

Here's a really messy changelog. Sorry, I'll make it look nice one day.

gold cost of every common, uncommon, and rare item doubled
sp=skill power, res-resistance, arm=armor, ap=attack power


common items

amulet of resistance 5 to 15 res
book of enlightenment 20 to 50 exp
boots of speed (left and right) .2 to .4 speed, set unchanged
broad sword 10 to 30 ap
chainmail 5 to 15 arm
cowl of protection 5 to 15 magic damage blocked, chance unchanged
curio's box 5 to 10 hp/mana, 3 to 5 ap/sp , 2 to 5 arm/res
enchanted dirk 1 to 2 primary damage
firm buckler 5 to 15 physical blocked, chance unchanged
glowing staff 5 to 10 sp, 1 to 2 magical primary damage
great helm 5 to 15 arm
heavy gauntlets 15 to 25 hp
lesser sphere of life .75 to 1 hp regen
lesser sphere of mana 1.5 to 2 mana regen
mage robe 20 to 50 mana
markham's purse 1 to 10 gold %
ring of life .2 to .5 hp regen
ring of mana .4 to .75 mana regen
ring of rejuvenation .1 to .25 hp regen, .2 to .25 mana regen
spell book 10 to 25 sp
spiked flail 3 to 5 physical primary damage
steady greaves 3 to 5 arm, 10 to 15 hp
sturdy belt 15 to 25 hp
wizard's wand 2 to 5 magic primary damage



uncommon items

adventures garb 25 to 50 hp, 30 to 50 mana
blood dagger 5 to 10 hp restored, chance unchanged
claymore 10 to 25 ap, 5 to 10 physical primary damage
cloak of many pockets 25 to 100 gold %
curio's case 10 to 25 hp/mana, 6 to 15 ap/sp, 4 to 10 arm/res
elven bow 20 to 50 ap
full plate mail 15 to 50 arm
gloves of warding 40 to 50 magical damage block, cd unchanged
greater ring of rejuvenation .5 to 1 hp regen, 1 to 2 mana regen
markham's stone 1 to 10 ore %
reinforced gloves 50 to 75 damage block, cd unchanged
robe of the arch-magi 10 to 25 sp, 10 to 25 res
shaftlocke pickaxe 50 to 100 ore %
sphere of life 1.5 to 2 hp regen
sphere of mana 3 to 5 mana regen
spiked boots 25 to 50 collide damage (wiki says they are 15, they are actually 25)
tome of magic missle 10 to 25 sp
tower shield 25 to 50 physical damage block, change unchanged



rare items

amulet of kings 30 to 100 res
armor of kings 30 to 100 arm
boots of the giant 50 to 75 hp
curio's coffer 20 to 50 hp/mana, 12 to 25 ap/sp, 8 to 25 arm/res
flametongue 5 to 10 primary damage
frostbrand 5 to 10 primary damage
greater sphere of regen 3 to 5 hp regen, 6 to 10 mana regen
markham's amulet 2 to 3 hp/mana
markham's mace 1 to 2 ap
markham's wand 1 to 2 sp
scepter of kings 40 to 100 sp
sword of kings 40 to 100 ap
talisman of conflagration 40 to 50 magical damage when killed, chance unchanged



epic items

crown of kings 50 to 75 hp/mana % increase
ring of arcane powers 25 to 30 cheaper spell cost
searing sabatoons 25 to 50 magical damage
sphere of champions 60 to 250 ap/sp



legendary items

no changes



changes to sets
fire and ice 10 to 20 magical primary damage
stones of midas 2 to 5 gold per kill
apothercary's implements 1 to 2 extra potion, 1 to 2 chance for recharge
journeyman's outfit 5 to 15 arm, 5 to 10 ap
disciple's arcana 5 to 10 res, 5 to 10 sp
curio's collection 15 to 25 hp/mana, 9 to 25 ap/sp, 6 to 25 arm/res
markham's mastery .5 to 1 arm/res


new ore cost
common is 10, set piece is 15
uncommon is 15, set piece is 25
rare is 50, set is 75
epic is 500
legendary is 1000


new attune cost
common is 5
uncommon is 10
rare is 25
epic is 50
legendary is 100

Disclaimer 3.0: The following epic and legendary items have been added as blueprints. THEY WILL NOT DROP AS RANDOM LOOT. You can currently only obtain them via using Kelly's Unlock + Attune ALL Blueprints! mod. To get it to give you the blueprints correctly you need to talk to the blueprint npc then restart your game. This will remove all the extra blueprints his mod temporarily gives you and leave you with only the ones my mod or other item mods have enabled. Note:This WILL permanently unlock all the common/uncommon/rare blueprints as well, so it's recommended to use once you've nearly maxed out those blueprints naturally already. Or just use it immediately like I am ahaha.


new bp's

epic
Crown of Kings
Dragonscale Mail
Ring of Arcane Powers
Sphere of Champions


legendary
Medusas Charm
Soul Taker
Spirit Cloak

I suppose I can add the other epics/legendaries if requested, but I didn't think any of them were really worth the 500/1000 ore.

4 Comments
DivisorofZero 14 Sep, 2019 @ 2:00am 
Are there any plans to update this mod for the new DLC's?
Morgana  [author] 20 Jan, 2019 @ 10:56am 
Alright, I added it back in. Should be good to go. Comment again if there's an issue.
Eraisuithon 19 Jan, 2019 @ 9:41am 
i get why you removed the bloodstone ring
"Removed Bloodthirst Ring. Lifesteal is too op in modded HoH. Made me unkillable as a Sorcerer in ng+30 while in a large pack in act 4, while standing on a fire trap."

but this has the problem with that has no built-in lifesteal and are playing solo (i dont know if you played solo in that case or not) especially with a character as the thief.

are you sure even a 0.5% lifesteal would be a problem?, it would then be possible if you play well to heal, but would hopefulle not be so op as you can survive anything. (yes i am playing with your other mods and the chapel blessing has also been removed so as a thief i have to rely on life regen)
Spuwuk ♿⃤ 31 Dec, 2018 @ 8:05am 
A fine addition to my collection, makes the game pace a lot faster. I thank you for making this