Stellaris

Stellaris

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Machine Ascension
   
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941.817 KB
27 Dec, 2018 @ 4:09am
21 Mar, 2020 @ 9:19pm
8 Change Notes ( view )

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Machine Ascension

Description
untested hotfix for 2.6, might be unstable

Updates
2020/3/21
Removed changes to vanilla files, partial compatability with some mods.

2019/1/1
Cloning divergence penalty duration now scales with the number of traits the cloned leader has.

2018/12/28
Added an edict that allows non-machine empires to try out the ascension perks.
May not work well with SAP if your ruler changes.


Machine Ascension adds ascension paths to machine empires that provide new and unique gameplay features. Currently there are 2 ascension paths centered around the leader system.



Modular Personality Matrix -> Sapience Mastery
This ascension path unlocks the leader-merging/leader-cloning system. Combine various leaders with different traits to create the ultimate superleader. Finishing this ascension path also provides a chance to obtain behavioral data from space battles that may be used to create shell images of enemy leaders, gaining access to their exotic traits.


Subunit Amalgamation Procedures -> Gestalt Mastery
This ascension path amalgamates all your leaders to become a part of your ruler. Amalgamated leaders use special and powerful module traits instead of having normal traits, and level up along with your ruler. As your game progresses, activities such as space battles and planetary invasions will have a chance of providing insight, special projects that will upgrade your module traits.



Compatability
Compatibility patch for UI Overhaul Dynamic here.
The leader merging function will ignore traits created by other mods.
Subunit Amalgamation Procedures cannot stop other mods from adding traits to leaders.
Popular Discussions View All (1)
2
2 Feb, 2019 @ 3:09pm
BUG REPORT
TurtleShroom
48 Comments
The Erubian Warlord 10 May, 2024 @ 4:36am 
any chance of seeing an update for this now Machine age is out?
Reviera 28 Apr, 2023 @ 1:41am 
Wont matter, new DLC is making machines more dynamic and op
greatswizard 11 Oct, 2022 @ 3:15pm 
will by any chances newer versions of the game be bale to run this mod ?
Darknessie The Stardust Dragones 11 Mar, 2021 @ 7:31am 
does this still work on newest update? @niconeko
ColdCarnage 6 Jul, 2020 @ 9:20am 
Picture looks so anime, I approve!
nosivaste 12 Apr, 2020 @ 4:05am 
thank you very much :)
niconeko  [author] 12 Apr, 2020 @ 3:27am 
compatibility patch for UI overhaul dynamic can be found here .
nosivaste 9 Apr, 2020 @ 11:47am 
@nicenco can you make this mod compatible with UI Overhaul Dynamic?
Dozd' 17 Jan, 2020 @ 6:10pm 
I agree. Need a compatibility patch.
Dalek Sec 25 Aug, 2019 @ 4:53am 
i found out that your mod conflicts with ui overhaul dynamics mod. its messing up the leader view so that there is no "delete" button to fire leaders is there a way for you to fix that ?