Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Tile Balancing 2
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
4.429 KB
28 Dec, 2018 @ 11:04am
2 Jan, 2019 @ 12:49pm
3 Change Notes ( view )

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Tile Balancing 2

Description
Increases yields of weak tiles:

• Snow tiles now yield 1 Science
• Ocean tiles now yield 1 Food, 1 Science
• Tundra tiles now yield 1 Food, 1 Gold

• Desert tiles now yield 1 Gold, 1 Culture
• Oasis now yields 3 Food, 1 Gold, 1 Culture
• Flood plains remain the same

• Petra now provides +2 Food, +1 Production per tile. No longer provides gold per tile.
• Petra cost reduced to previous tier.
3 Comments
No_Handed_Corpse 22 Jan, 2023 @ 9:16pm 
its no longer compatible with the current game version
Glutentag 8 Mar, 2021 @ 1:19am 
bruh i dont think this is balanced, that culture for desert...
8792879287928792 15 Feb, 2020 @ 6:56am 
Does this mod overwrite the tile values, or merely add to them? Would it be compatible with other tile improvement mods?