Total War: WARHAMMER II

Total War: WARHAMMER II

31 ratings
Wraiths for Vampire Counts (No unit cap)
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Units
File Size
Posted
Updated
1.164 MB
28 Dec, 2018 @ 5:00pm
27 Apr, 2019 @ 11:43am
9 Change Notes ( view )

Subscribe to download
Wraiths for Vampire Counts (No unit cap)

Description
This mod is originally created by Selian and the original can be found at: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1571774382

Changes from the original:

Removed unit cap on all new units.
Upped stats of some units.
Changed unit sizes for some units.
Added vanguard deployment to all units. Added stalk to Drachenfels Guard and Spirit Host.
Added regeneration and gave all units a 50% damage multiplier to magic (regeneration gives 25% fire damage multiplier as well.)

-------------------------------------------------------Original Desription-------------------------------------------------------

Lords & Heroes

Wraith Lord - new lord, can choose between Lore of Shadow or Death, loosely based on Wight King stats

Spectre - new hero, available as both Shadow & Death variant, recruitable only from Castle Drachenfels (but factionwide with the highest tier)


Wraith Building:

I have created an additional tier 0 building to give earlier access to Spirit Host units.

Wraith Knights - based on Black Knight stats
Wraith Knights (Lances) - based on Black Knight stats
Wraith Guard - based on Grave Guard stats
Spirit Host - ethereal meat shields

The units available from the Wraith building can also be recruited via the Raise Dead mechanic!


Castle Drachenfels:

Drachenfels Militia - based on Skeleton Spearmen stats
Drachenfels Guard - RoR, Halberds & Shield, based on Tomb Guard stats

To make the units fit with the ethereal theme, I reduced their leadership and health, while also reducing the unit size by about 20%. I hope that helps to keep them balanced, but please let me know what you think.

All units recieve the same buffs as their corporeal variants (with Drachenfels Guard counting as regular Grave Guard).


Cap Mechanic

I couldn’t find how to make the icons for the caps visible in unit recruitment, so it only shows that you’ve reached the cap, but not how many units you have.

- Spirits Host units are available in unlimited quantity
- Wraith Guards & Wraith Knights start with a cap of 2 each, increased through the Wraith building
- Wraith Knights (Lances) start with a cap of 1, increased through the Wraith building
- The Drachenfels units start with a cap of 0, increasing through building the landmark
- Heinrich Kemmler passively gets +2 Drachenfels Militia and +1 Drachenfels Guard
- Wraith Lords have a skill to increase the cap for Wraith Guards & Knights


Known Issues

Since the Spectres are added as females to work in the Banshee tab, they get female names after recruitment. It doesn’t really bother me, since you can rename them anyway (and I’d argue Spectres of both genders look the same), but if anyone happens to know how to fix it, I’d appreciate the help!
32 Comments
Matenkai 8 Dec, 2021 @ 8:36am 
those that want a updated version (probably has bugs) check my workshop
madmann90 27 Apr, 2021 @ 10:12am 
Is it possible that you could update this mod?
TheDevilNextDoor 25 Mar, 2021 @ 6:59pm 
now i can play as the army of the dead from LOTR amazing
Laowai 8 Dec, 2020 @ 7:51am 
@Ghost01Alpha type Blaise in the search bar and look for the vampire factions extended mod. Just play as Kemmler, he's got a shit ton of wraith and ethereal units and lords.
Ghost01Alpha 3 Dec, 2020 @ 8:20am 
still crash game on startup? i wanna try this when it works too
[ iNex ] ~ N!gh†MarE'` 6 Oct, 2020 @ 4:41am 
update pls
Mistweaver 10 May, 2020 @ 11:01pm 
i really want to try this mod... but it crashes my game on startup please fix :)
The Big Red Cheese 16 Aug, 2019 @ 2:35pm 
Is this still not working? I've been eager to try it forever...
DutchmanX 16 Jun, 2019 @ 2:37pm 
selian updated to OG version
XxSmilSmilxX 10 Jun, 2019 @ 11:03am 
Mod looks cool cant wait for update.