Oriental Empires

Oriental Empires

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206 BC 大风歌 Song of Wind
   
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Scenarios: Scenario
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29 Dec, 2018 @ 2:14am
10 Feb, 2023 @ 7:33am
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206 BC 大风歌 Song of Wind

In 1 collection by WuchuanKnight
大型历史剧本:受命于天 Grand Historic Scenarios:Mandate of Heaven
12 items
Description
经过几世纪的征伐,华夏大地终于首次被一个帝国的旗帜所笼罩。秦扫清六合,混一四海,似乎成了战国乱世的最后赢家。然而这胜利只持续了短短十五年。成千上万不堪忍受暴政的六国遗民终于揭竿而起,在三年内推翻了帝国的统治。当秦军主力在巨鹿之战中为项羽统率的诸侯联军大破之际,平民之子刘邦悄然攻入咸阳,见证了秦王朝的覆灭。
After centuries of war, China was by the first time unified under the banner of one empire. Qin seemed to be the winner of Warring States. However, the joy of victory only lasted 15 years. Endless tyranny finally led to the uprising people of former other states, who managed to overthrow the large empire in 3 years. While the main force of Qin was defeated by warlord alliance led by Xiang Yu in Battle of Julu, Liu Bang, the son of a peasant, marched into Xianyang, the capital of Qin, marked the end of the once powerful dynasty.

然而战争并未就此终结。诸侯们不满于项羽主导的新分封体系,很快从蠢蠢欲动演化为互相攻伐,使后者疲于应付。此时远在汉中的刘邦,感到这是将天下收入囊中的最好机会。汉元年,这位新任汉王开始了他人生中的又一次豪赌:只要能赢,他就会成为中国第一位出身平民的皇帝。
However, the war was not over yet. Warlords were not pleasant with the new order dominated by Xiang Yu and began to fight each other, making the later tired of dealing with. Meanwhile, Liu Bang saw it as the best opportunity to conquer. In 206 BC, the new King of Han started another big gamble in his life: If he could win, he might become the first peasant emperor in China.

本剧本主题为楚汉战争时期(公元前三世纪)汉朝的崛起,也是战国时代最后的余波。
This scenario is about the Chu-Han War and the rise of Han Dynasty (Late 3rd century BC), which was probably the true ending of chaos from Warring States Period.

大风起兮云飞扬,威加海内兮归故乡,安得猛士兮守四方。
--刘邦《大风歌》

部分参考书目

司马迁 《史记》
班固 《汉书》
范晔 《后汉书》
陈寿 《三国志》
司马光 《资治通鉴》
王钦若 等 《册府元龟》
杜佑 《通典》
常璩 《华阳国志》
格鲁塞 《草原帝国》
黎文休 等 《大越史记全书》
摩羯德尔 等 《印度通史》
谭其骧 等 《中国历史地图集》
42 Comments
WuchuanKnight  [author] 10 Feb, 2023 @ 7:35am 
V 1.14: 调整扶余、濊貊派系的属性和文字描述。Edition to traits and description of Buyeo and Yemaek factions.
WuchuanKnight  [author] 12 Jan, 2023 @ 9:55am 
V 1.13: 调整部分派系文字描述。Edit description of certain factions.
WuchuanKnight  [author] 6 Dec, 2022 @ 7:19am 
V 1.12: 修改外交关系,调整部分派系特性,增加历史人物。Edition to diplomatic relationship, faction traits. Add historic characters.
WuchuanKnight  [author] 3 Dec, 2022 @ 8:42am 
V 1.11: 新增派系:滇国。修正局部地理,修正外交关系。Add new faction: Dian Kingdom. Edition to geographic mistakes and diplomacy.
开水白菜 25 Dec, 2021 @ 5:42am 
好的 理解
WuchuanKnight  [author] 25 Dec, 2021 @ 3:34am 
当然,如果实在没有这方面的mod,而且玩家们普遍希望延长一年的回合数的话,那我可以专门找个时间来做。
WuchuanKnight  [author] 25 Dec, 2021 @ 3:33am 
@ 3368313659 这样的话,要是有调整人物寿命的mod,您可以自己打上,当然更好。主要是我目前工作之余闲暇时间有限,这个调整是系统性的,改了之后别的设定也可能要考虑改变,而且一个剧本改了其他剧本也都要改,工作量会比较大。这个希望您能够理解。
开水白菜 24 Dec, 2021 @ 11:47am 
就比如说 你看原版的那个三国的DLC,它就是一年对于10回合,也丝毫不影响游戏体验,玩起来也很舒服
开水白菜 24 Dec, 2021 @ 11:45am 
确实,不得不承认 你这个专辑整体做得都很好,只是一年对应的回合数太短了,已导致我甚至会去寻找其他作者做得 人物寿命较长的mod,虽说游戏进程有考虑,但是游戏体验也很重要,有没有自己可以去调整对应回合的方法?
WuchuanKnight  [author] 18 Dec, 2021 @ 9:20am 
不过若是一年的长度的话,设定好的武将登场回合数这方面的数据就要全部调整,工作量会增加不少。此外,一些科技、政策研发的时间是否需要调整也值得商榷,对游戏性有一定影响。因此我还是想多考虑一下。如果各位玩家都普遍支持改一年的时间长度,我就改。否则,可能还是暂时保持现状。