RimWorld

RimWorld

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Combat Tweaked
   
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Mod, 1.0
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23.183 KB
30 Dec, 2018 @ 9:19am
30 Dec, 2018 @ 9:47am
2 Change Notes ( view )

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Combat Tweaked

Description
Changes some things about combat.

Melee dodge and hit chance post process curve changed so values close to 100 and can be reached making melee more viable.

Weapon quality damage modiferis reduced below normal and increased above normal so low levels threats are easier but high level threats are harder.

Max armour changed to 230%.

will probably add a mod settings section so you can choose your own values.

This is my first time modding rimworld so any advice would be greatly appreciated
2 Comments
Enlonwhite 16 Sep, 2019 @ 9:01pm 
But if you increased some items armor pens in game this could make up for that but at that point it seems redundant to change both.
Enlonwhite 16 Sep, 2019 @ 8:59pm 
Max armor changed to 230% worries me, had a mode that didnt max the armor cap and anything over 200% could be nearly immune to damage depending of armor pen of attack. and since more armor pen is less then 45% meant that armor was too protective, then again helmets by vanilla only usually give about a 7.5% of actually protecting, and another 7.5% of just having the pawn Brain damaged.....yeah that is the average % your getting in vanilla with a good protective POWER ARMOR helmet......end game......against most weapons.