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No prob. Everyone makes mistakes. It's a part of learning. To be honest, I've only just started modding Kenshi, myself. And doing so is quite different from my experience modding other games.
"I see there's an option for both 'Is Interior Furniture' and 'Is Exterior Furniture' would it be best to just set both of those to true for 'Food Store' and 'Storage: Riceweed'?"
I only noticed it -now- that I've looked at the code again, but:
Believe it or not, in a vanilla (unmodded) game, 'Food Store' already has both 'Is Interior Furniture' and 'Is Exterior Furniture' set to 'True'. Since it is that way by default, setting both to True should be fine. BTW: 'Storage: Riceweed' only has 'Is Interior Furniture' set to True. You could probably set the 'Is Exterior Furniture' to True on this, also, without issue.
In the FCS, after opening your mod, click on [Changes]. Unlike for other storage items where only "creates player town" was changed, you also changed "is interior furniture" from [True] => [False] for "Food Store" and "Storage: Riceweed" - and only those two. Is this just a coincidence? Or is this the reason why players can no longer place a Food Store indoors in their own buildings?
May I suggest that you remove that "is interior furniture" [True] => [False] from these two? If desired, you could create duplicates of these, named "Food Store Outside" and "Storage Outside: Riceweed". That would give you the functionality you want without breaking vanilla functionality.
PS: You also changed "Storage: Copper" with a MODREF "functionality : Resource storage". But the vanilla game already had this, so isn't this change unnecessary? Also, "Storage: Leather" has a bunch of extra stuff added. Are those intentional and necessary?
I did also change the Food Store so it's no longer exclusively an interior structure
What happens is that when a structure no longer creates a player town the game lets you place it anywhere (even if it would be too close to a town) and behaves strangely if it's placed where it wouldn't have been allowed to before (i.e units not autohauling to it). To my knowledge the mod I liked shortens the restriction boundary near cities and should, in theory make this one work better. Again, I haven't tested it myself.
There was another change I ended up backing out of so if the problem still persists I might have to try that.
the animal feeder also creates an outpost, otherwise i appreciate your work