RimWorld

RimWorld

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Plastic Revolution
   
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Mod, 1.0
File Size
Posted
Updated
431.305 KB
31 Dec, 2018 @ 4:57am
6 Jan, 2019 @ 6:06am
8 Change Notes ( view )

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Plastic Revolution

Description
A RimWorld mod that let's you craft different plastic materials, and from them fabrics, armor, walls, furniture and more.

This mod has crafting recipes for Synthread and Hyperwave.

FEATURES:
Adds 3 researchs: (Electricy) -> Plastic Production -> Reinforced Plastic Production -> Advanced Plastic Production.

Plastic production allows you the next features:
-Build Plastic Production Bench. With this bench you can craft anything added with this mod.
-Produce Plastic from rice, corn or potatoes, or chemfuel.
-Craft Synwool from plastic. A synthetic wool, with slightly lower stats than natural ones.
-Sow wollon plant. A genetic modified cotton plant that yields synwool.
-Craft Synthread from plastic.
-Build walls, doors, furniture and some recreation structures from plastics.
-Build plastic tile floor. Has slightly positive cleanliness.
-Craft plastic helmet and vest. Lightweight armor, made from basic plastic. Not very protective.

Reinforced Plastic Production allows these features:
-Produce Reinforced Plastic from plastic and steel. A more resistant plastic. With it you can craft more resistant plastic stuff.
-Craft Steelar from reinforced plastic. Similar to real world kevlar.
-Craft reinforced plastic helmet and vest, made from reinforced plastic and steelar.

Advanced Plastic Production allows these features:
-Produce Advanced Plastic from plastic and plasteel. A very light and strong plastic.
-Craft Hyperwave with advanced plastic and synthread.
-Craft spacer advanced plastic full helmet and armor. Light and very strong, made from advanced plastic and hyperwave.

SUGGESTIONS:
This mod is work in progress, so if you want to suggest modified stats, recipes, or new features will be appreciated.

COMPATIBILITY:
This mod adds a new stuff category (like metallic) added via patch operations to doors, walls, some furniture and some recreation structures.
Also adds this category to Medieval Times embrasure and parapet, so you will be able to build those with plastics.
That means that shouldn't be any incompatibilities with other mods.

Changelog:
6/1/19
Removed plastic armor bills from tailor bench and machining table.
Renamed Ballistic synthread to steelar.
Plastic armors redone. Now each type of armor has different stats and research requeriments depending of the type of plastic.

4/1/19
Moved plastic category inside manufactured category in UI resource readout.
Removed debug log error when Medieval Times mod not installed.

Enjoy :).
Popular Discussions View All (1)
3
5 May, 2024 @ 10:34am
Updating the mod for Rimworld 1.1
orbittwz
21 Comments
Chesse5552024 19 Sep, 2024 @ 11:14am 
this so lorre friendly i was looking for somethingl ike this
Lele_X 8 Jan, 2020 @ 12:39pm 
Hi can you add compatibilty with Vanilla Furniture Expanded? I can't build many object in plastic. Anyway good job
strubus 4 Sep, 2019 @ 8:25am 
I would like to make everything in plastic, well not everything but for example melee and range weapons. Or let us just use reinforced plastic to make knifes ore firearms with it :)
that would be cool.

In short: everything you can make from steel you can now make with the 3 plastic products (like an advanced plastic charge rifle or so)

very awesome mod <3 looking forward for more
jupiterLILY 17 Aug, 2019 @ 9:02am 
Given that it fits into the theme of this mod so well, I'd love it if we could get the option of making plasteel in this mod. I understand that some people would find it unbalanced but maybe it could be a configurable option?

The other mods for making plasteel just aren't very good or seem ridiculously cheaty.
DrPepper 15 Aug, 2019 @ 8:16pm 
Kinda unbalanced with the steelar
pgames-food 8 Aug, 2019 @ 7:52pm 
hi do you know if this mod can work with the Shale to plastic mod too? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1248055193
Mitz 4 Mar, 2019 @ 3:31pm 
i like this mod.
John Midnight  [author] 4 Jan, 2019 @ 8:17am 
This mod now uses Mehni patching method, and should not give errors.
John Midnight  [author] 2 Jan, 2019 @ 12:30pm 
Ok, thanks Mehni.