Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Gedemo Adulis City-State
   
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1.761 MB
31 Dec, 2018 @ 5:20am
15 May, 2021 @ 12:53pm
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Gedemo Adulis City-State

In 1 collection by Gedemo
Gedemo's City-States Collection
234 items
Description


[fr.tipeee.com]

Adulis

City-State Trait: +50% Gold yield from the Commercial Hub District buildings.

City-State Type: Trade

History:
The ancient port city of Adulis is located on the Red Sea coast of Eritrea, on the crossroads for trade between the Mediterranean and the Indian Ocean. It is mentioned in a number of Classical and Byzantine sources, together with other Red Sea ports, such as Berenike (Egypt), Myos Hormos (Quseir, Egypt), first and later with Clysma (Ismaylia, Egypt), and Ayla (Aqaba, Jordan). The ancient port-city articulated the Roman, Byzantine and Indian trades for over seven centuries.
Based on different historical accounts, Adulis had been a hub of trade and cultural links from the early 2nd millennium BC up to 7th century AD involving both sides of the Red Sea, Far East and Mediterranean Basin. It was an autonomous port city which was the main trade route, motor and basic development of the Adulo- Aksumite civilization from 1st to 7th century AD. Adulis was mentioned in the Periplus of the Erythrean Sea in the 1st century AD. According to the Periplus t it was located 3km from the Sea coast and it had imported and exported goods like rhinoceros horn, ivory, turtles' backbone, obsidian, slaves and incense through the Mediterranean Sea and the Indian Ocean. In 6th century AD, in a book, the Christian Topography, a monk called Cosmas Indicopleustes stated that Adulis was a fair-sized village that transshipped goods from the Red Sea to the Mediterranean Sea, Indian Ocean, Arab lands, Middle and Far East, Asia as well as the hinter land of Africa.

Compatible with Rise and Fall and Gathering Storm.

Mod Support:
Ynaemp (Giant, Greatest, LargestEarthCustom, LargeEurope and Cordiform)
40sw4rm's "Old World"
English and french languages

Notes:
I will not respond to comments on this page. These mods are tested before being uploaded.
In case of problems, please make sure these problems do not come from other mods.
To do this, disable the other mods and restart the game. If the problem persists, discuss it on my Civfanatics page: https://forums.civfanatics.com/threads/gedemos-civilizations.623444/
Thank you!
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Merci!
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