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Journiers Expedition
   
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31 Dec, 2018 @ 8:11am
31 Dec, 2018 @ 8:19pm
4 Change Notes ( view )

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Journiers Expedition

Description
Version 1.03--

Changed dialog order so the bar thugs will appropriately join you for up to 20-30 days depending on which thugs you are talking to.

Version 1.02--

Changed some dialogue and ability to hire thugs who arent nearly as professional as mercs.

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Ever want to hire mercenaries for longer periods of time than today and tommorrow? Then have them follow you for long periods, where you can almost grow attached? Heres a mod ive made up for the wandering swordsmen for hire, along with base changes to buildings to allow your slaves to support you without needing constant micromanagement.

Bodyguards-
15 day contract
30 day contract

Outpost guards
15 day contract
30 day contract

Drunken thugs
20 days to follow you around,
30 days to sit in your base and get drunk and defend it.


Majority of outpost buildings now store 10x more resources, less micromanagement while you are out of town rampaging in the wilds!

Beds now have a faster healing rate so there is less down time in between fights. This is for easing the difficulty increase from playing at higher damage settings, Higher chance of injury and death leads to much longer healing times for you and your crew. This negates this somewhat.

Increased the rewards on some monsters/ animals that you can hunt down. Leviathans, Great white Gorillo, and some in the south you may find or be served dinner to, the effort did not equal the reward, so I gave them a healthy increase.

Hope you enjoy,
Journier

4 Comments
Goensaeg 18 Mar, 2020 @ 11:34pm 
I, too, wish the there were bone thugs in harmony.
Stand alone, as it could be.
CoolerTheGreat 18 Mar, 2019 @ 7:35pm 
Really wish the contract part was standalone.
chalkcircles 7 Jan, 2019 @ 1:55pm 
Great idea. Pity it's a little diluted by the bed and animal additions. I'll still try it.
sEver 4 Jan, 2019 @ 4:30pm 
The idea of longer hiring contracts is cool, and I'd use it if standalone, but 10x storage, healing rate and animal loot are unrelated random changes and make this mod a no-go for me.