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* The sewer was drained to prevent soldier water jumps. You can rocket jump from water to battlements on ctf.
* Areas that are high above the ground that people stand on have been made symmetrical. So the pipe in red courtyard has a similar blue courtyard spot now.
* The capture point logic exists so you can walk over the cap without alerting the enemy team. To actually activate the capture point, you stand on it for something like 7 seconds (the lights will be yellow during this) and finally turn green when the cap unlocks after the 7 seconds.
* The map has pointservercommands in that use a sourcemod plugin to set the uber of all medics on the map to 25% at the round start. This is to prevent medics having uber as soon as the round starts. The plugin can be found on the AlliedModders forum under the name "Admin Powers: Set Uber Charge Amount". Set sv_allow_point_servercommand 1 if you want this functionality to work.