Team Fortress 2

Team Fortress 2

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arena_2fort
   
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Game Mode: Arena
File Size
Posted
Updated
12.428 MB
31 Dec, 2018 @ 11:45pm
21 Nov, 2021 @ 1:02am
1 Change Note ( view )

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arena_2fort

Description
The old arena_2fort map of the now defunct Railbait arena server. Beyond being in Arena mode, there is a few big differences between this map and ctf_2fort:

* The sewers are drained. There is now stairs connecting the basin to the top.
* There is a small boxed in area with a healthkit in the middle of the basin.
* The intel room is blocked off. There is now a control point in the middle instead.
* Some of the medkits/ammo have been replaced and removed.
* The skybox has been expanded and there's a hitbox for the lamps at the bridge and the courtyard, meaning you can stand on them. An old trick of a forgotten time :)
Along with that there is numerous other small changes to the map you can search for.

None of this map was made by me, I am simply recirculating a map that previously died with its server. Credit goes to "Stahl", the creator as is labeled on the original version of the map, but I couldn't find this map anywhere else online. Also significant work done by Zamman, see his comments below.

Currently this map is mainly used on the Randomizer Arena as part of its map rotation, so no, it's not dead yet :)
16 Comments
DomGaming 31 Aug, 2023 @ 3:03pm 
I might a vsh version of this because that would be cool
Gaming 18 Jul, 2023 @ 1:00pm 
this would be cool as a koth map too.
Just a farmer 9 Nov, 2019 @ 11:00pm 
PIZZA POOTIES
zammy 10 Aug, 2019 @ 7:19pm 
Some important things that were missed in the description of this:
* The sewer was drained to prevent soldier water jumps. You can rocket jump from water to battlements on ctf.
* Areas that are high above the ground that people stand on have been made symmetrical. So the pipe in red courtyard has a similar blue courtyard spot now.
* The capture point logic exists so you can walk over the cap without alerting the enemy team. To actually activate the capture point, you stand on it for something like 7 seconds (the lights will be yellow during this) and finally turn green when the cap unlocks after the 7 seconds.
* The map has pointservercommands in that use a sourcemod plugin to set the uber of all medics on the map to 25% at the round start. This is to prevent medics having uber as soon as the round starts. The plugin can be found on the AlliedModders forum under the name "Admin Powers: Set Uber Charge Amount". Set sv_allow_point_servercommand 1 if you want this functionality to work.
zammy 10 Aug, 2019 @ 7:18pm 
I made this version, but I'm fine with Boat uploading this. It wasn't built on top of Stahl's original map, the original design changes were from Stahl's though. I merely remade it on a newer ctf_2fort and added some nice game logic. Valve provides the decompiled ctf_2fort map in their Source SDK files. I took that as a base, copy and pasted some of Stahl's work (The wooden sewer-mid stairs because I was too lazy) and then remade the map as time went on. There are 13 versions with some night versions and halloween version spat in. This is probably the 13th version, I can't tell without downloading it.
Peanut 25 Jul, 2019 @ 9:04am 
hello, i'm wanting to make my own verson of 2fort but when i decompile it it is very broken, i want to know how you got one compiled correctly?
76561198838078783 18 Apr, 2019 @ 11:38am 
There no water
boatfullogoats  [author] 8 Jan, 2019 @ 6:28pm 
Console commands
🖤 A Famosa Maçonha 🖤 7 Jan, 2019 @ 9:21am 
how i can play this map with bots? owo
Monid 7 Jan, 2019 @ 8:52am 
I think there should be water because I would like to have a place where I can extinguish myself ,but still keep the stairspls .PS:I like the idea of the map.