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Opinions may differ on this of course. My main point (from the perspective of inexperienced users of the guide) was merely to say that getting through the game efficiently doesn't require anything fancy. I think we agree on that count.
My point though, was actually that if one concludes that is all there is to the game, it is a painfully incomplete and oversimplified point of view. I stand by that characterization. Being sufficent still means it misses a lot of the complexity and variety of strategies, builds, and combinations available. There was a relevant clarification in that very same paragraph, which you left out of your quote.
So, based on your comment, I think we actually agree on the point. Also note that I even linked the reader to a guide that contains a very simple Damage build by Jendar.
Thanks for commenting, I appreciate it. You make a good point about the forums. I will go post a link to the guide there, thanks :)
The one aspect I disagree with is your dismissal of straightforward playstyles: "I have seen some comments on various posts/guides/threads that attempt to oversimplify the best strategy for Lichdom down to "stack Mastery, then burn it off." It is technically not wrong, but it is also painfully incomplete."
That's overstating your point, I think. Applying Mastery and then burning it off is the core gameplay loop. And it's perfectly sufficient to get you through the game on the highest difficulty. Variety is fine (especially in NGP where there's little else to do beyond experimenting) and powerful Sigil effects (i.e. Delirium's) are worth considering, but I wouldn't call a straight up damage build "painfully incomplete".