XCOM 2
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Cainophobic Overhauls Workshop
   
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3 Jan, 2019 @ 9:18am
4 Jan, 2019 @ 10:34pm
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Cainophobic Overhauls Workshop

Description
CURRENTLY IN BETA - USE AT YOUR OWN RISK

Overhauls the Workshop.

Recycling
Engineers staffed in the Workshop will now generate supplies every day.

By default the mod uses the Engineer's skill-level to give supplies.

You can override this by either setting a max amount or setting a fixed amount.

The Max amount is just a cap, if an Engineer's skill-level is higher than the max, then you'll only get the max.

Fixed amount will be given regardless of the Engineer's skill-level.

These can be enabled and tweaked in the mod's "XComGame.ini" file.

Extra Slots
Increases Workshop Staffslots to 4.

Gremlins Anywhere
Gremlins can now be staffed anywhere without the workshop needing to be adjacent to the facility you want the Gremlins to be in.

How many Gremlins an Engineer gives is left untouched.
However you can change how many each Engineer gives in the "XComGame.ini" file, if you want to.

Note : This feature is implemented rather intrusively and overrides alot of functions that might break other mods' Staffslots, you can disable Staffslots or add slots from other mods in the mod's "XComGame.ini" file.
I expect this to be highly uncompatible with other mods that change the Staffslots, specifically the filling and emptying of Staffslots.


Each feature can be individually disabled in the mod's "XComGame.ini" file.

Known Bugs : "Gremlins Anywhere" Seems to not work when dealing with custom staffslots, allowing more gremlins to be deployed than you actually should be able to, have to figure out if the Highlander might help here, later...
34 Comments
Dęąth Viper 19 Oct, 2022 @ 10:56am 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
ShinyNobody 11 Jun, 2022 @ 10:44am 
One of my gremlins went missing. and now i cannot remove the engenir becuase it of a non existing critical funktion. I was removing debris with them. And you are talking about engeenir levels. wherent they unused in the base game?
Enforcer 12 May, 2022 @ 6:17pm 
It seems number of gremlins per engineer doesn't work in neither of mods. I looked at source code and config settings are used only for text formatting, not for actual gremlin count change
Enforcer 12 May, 2022 @ 6:07pm 
I see 2 similar mods, this one and "Alpha's Workshop Overhaul". Latter one does not work correctly, does not change number of gremlins. Who is the original author and who is thief?
Oni  [author] 28 Mar, 2021 @ 7:22pm 
@ERroR saNs War of the Chosen has its own modding api separate from the base game, it shouldn't work without the DLC.
Vulnix Vox 28 Mar, 2021 @ 5:53pm 
can this mod work with the base game or is it exclusive to WOTC? cause i dont have the dlc
Oni  [author] 27 Dec, 2020 @ 12:59am 
@BlazinHothead Vanilla only gives you 1 gremlin per slot, setting GremlinsVanilla to false will use the mod's settings instead of vanilla.

From what i can remember MaxGremlinsAmount is how many gremlins the entire facility can give when fully staffed, so each slot will give 1 gremlin, so if you set that to 8 each slot should give 2 gremlins.

The handicap will apply a penalty to how many gremlins the engineer can give, so if the engineer's level is 5, they would give 2 gremlins, because the handicap is -3. Tho i'm not sure what this does exactly, i haven't looked at the code in ages.

I think i was working on a better version of this mod that required some Highlander changes to deal with the limitations with "Gremlins Anywhere", if you're using any mods that changes facility slots you shouldn't use this feature.
BlazinHothead 27 Dec, 2020 @ 12:34am 
Hmmm, I don't understand this part:
; Toggles between Vanilla Gremlins amounts and the below user defined values
GremlinsVanilla = true
MaxGremlins = false
MaxGremlinsAmount = 4
; The vanilla max 1 engineer can give in Gremlins is 7, there's a handicap of -3 applied
GremlinsHandicap = false
GremlinsHandicapAmount = -3

Those are the default settings I found in the .ini file.

I want to have 8 gremlins in a fully staffed workshop with four engineers. I understand that the last two engineers don't give gremlins so the first two will have to give four each. But don't the above settings already provide that or am I reading it wrong?
BlazinHothead 26 Dec, 2020 @ 3:09pm 
Wait, engineers have levels ?
BlazinHothead 26 Dec, 2020 @ 3:03pm 
@Oni
Excellent. Thanks for telling me about this. Even if the extra 2 Engineers don't give Gremlins, I can just edit the 2 that do to have 4 Gremlins each and just pretend they are from the other 2.