Arma 3
97 ratings
Avalanche
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Persistent, Zeus
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
2.211 MB
4 Jan, 2019 @ 1:30pm
13 Jan, 2019 @ 3:28pm
3 Change Notes ( view )

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Avalanche

Description
In the early hours of Dec 3rd, Chedaki military forces, in coordinated attacks supported by insurgent Chedaki supporters, launch assaults against multiple CDF held positions near the South Zagoria border. CDF forces were pushed inland, with the 16th Mechanized falling back to Stary Sobor and repelling multiple Chedaki assaults through Dec 5th. Chernogorsk and other coastal cities fell to Chedaki invaders by Dec. 6th with CDF forces holding the current front line between Vyshnove and Solnichiny on the eastern coastline. Now that our forces have regrouped, it is time to take the fight back to the Chedaki scum!!

This is an ALiVE based full map campaign on Winter Chernarus. I deliberately made it "bare bones" mod wise as those who use ACE, etc can open the mission pbo up and edit it to their heart's content. Do not ask me to add any additional mods as this will stay slim on here for ease of editing.

This is a MP campaign for up to 26 players (this can be edited again in the pbo if needed). You are also welcome to play this as a SP mission, but it will only be visible by going to Multiplayer-->Chernarus (Winter) (IT WILL NOT SHOW UP IN SP SCENARIOS).

There is a vanilla Revive system in place, with Medics using Medpacks required to revive in the field. Other features include...

VCOM AI 3.1 scripted directly into the mission *NO NEED TO RUN VCOM AS A MOD OR ANY OTHER AI MODS*
Virtual Arsenals at 2 separate spawnpoints
Player slots as both Regular Mechanized Infantry and CDF Special Forces
Full ALiVE Combat Support and Logistics
Fully Persistent campaign that can be saved locally or on a dedicated server
Use of the new CFP Winter CDF and Chedaki Factions


As with all of my missions, I hope you enjoy it.
24 Comments
AuburnAlumni  [author] 25 Feb, 2021 @ 8:56am 
@Bronsk the mission will not "end" per se but yes, capturing objectives, etc. and controlling all enemy held objectives is the goal. It is a dynamic full map campaign with the victory conditions ultimately controlled by each individual player group on how they wish to win the campaign.
Bronsk 10 Jan, 2021 @ 6:22pm 
Howdy! I'm just wondering if this mission has a win condition and if so how does it work?
Saeletra 30 Jul, 2019 @ 6:49am 
@Auburn Thanks for the quick reply!
AuburnAlumni  [author] 30 Jul, 2019 @ 6:22am 
@Triple Homicide. That’s an old note I need to delete. You don’t need to do anything. Those logistic vehicles have been added to CFP already.
Saeletra 30 Jul, 2019 @ 4:50am 
Just for clarification, I just need to past the cfp_alive_logistic pbo from the optionals folder and into the addons folder of CFP? or do I need to make it a separate addon by making a mod folder?

Also, will saving this ALiVE campaign conflict with my other ALiVE saves on other scenarios?
Sea Bear 26 Apr, 2019 @ 6:38am 
Tried out this scenario and it looks really damn good. When I starting playing though the AI commander wasn't working right. He wouldn't send any troops forward until I went forward myself and even then only sent 2-3 BMPs. Is there something I should do to fix this.

Thanks
Falcon911 25 Apr, 2019 @ 1:55pm 
yeap...again blond moment.. Thank you
AuburnAlumni  [author] 24 Apr, 2019 @ 9:02pm 
Disable AI option is on the bottom of the screen prior to start
Falcon911 24 Apr, 2019 @ 8:07pm 
Blond moment.. How do you disable AI from slotting in upon start of the login menu screen.
AuburnAlumni  [author] 15 Apr, 2019 @ 11:07am 
I’d suggest redown loading your mods.