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To fix this now, when i upload a map or want to fix it, I upload all files through the "Cloud Manager" to create a file in the steam cloud for other players to use. This fixes any broken URLs. Then I 'Update Wokshop' for the map which now uses the new steam cloud URLs instead of the original third party URLS and voila, fixed.
One question? When I save this and have it ready for a game. Will it save copied to my steam cloud? Just in case your host is offline or something? I think I want to spend some time making quite a few maps from the old record sheets. And even possibly some "close" to real world topo maps.
https://www.youtube.com/watch?v=OSXCLJ99qEE
As for the object image failures, we had addressed many of them back in April, but perhaps a few new issues have cropped up. I will investigate.