Ravenfield

Ravenfield

80 ratings
SHAMSHIR
   
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Content Type: Maps, Maps - Mod Tools
File Size
Posted
59.755 MB
5 Jan, 2019 @ 7:43pm
1 Change Note ( view )

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In 1 collection by Event Horizon 95
EventHorizon's Maps
26 items
Description
Somewhere deep in the Rub' al Khali Desert there stands a city untouched by time. A city with no name; no mention in history books; a city that exists only in rumor and superstition. Whispered tales speak of unclaimed fortunes hidden inside the city, protected by strange magic called forth by blasphemous rituals performed by the long-dead inhabitants before they disappeared. Others tell of strange lights seen over the desert at night, or the many intrepid adventurers who ventured out in search of the lost city only to vanish without a trace.

(A smaller map with short-to-medium range engagements. I designed it with smaller bot numbers in mind (40-60), but there are extra vehicles if you want to go crazy. The bomber I added is just there for fun, or in case you want to replace it with something else, it's not really effective on it's own. Feel free to turn it off.)

Hi there! After a brief hiatus I have returned with a new computer and many ideas for new maps. I hope you enjoy this one, and expect more in the future.
12 Comments
doofy 17 Mar, 2019 @ 4:34pm 
Sweet!
Mod Tester 17 Feb, 2019 @ 7:19pm 
please make more middle east maps, thanks
The international toaster 8 Jan, 2019 @ 6:37pm 
Pretty good map, but outside the fort can you add hills and trees around the river to look less barren and more hidden?
ZeeRat 7 Jan, 2019 @ 12:54am 
A fairly balanced map, surprisingly difficult for the invaders compared to other maps of this sort.

Some issues: The undergound mystery cave point doesn't have z-space between ground-level and the cave ceiling, meaning alot of explosion shocks carry through. Also, the ladder system going from the governor's mansion to the secret cave is weird, with ladders half inside the walls. Sometime's I'll try to go up the ladder and I'll get stuck in the wall. Further, the passage from the underground to the ruins makes it seem like soldiers pop out of nowhere, looking like a bug.

Overall, good job on this one. It's clear you spent alot of time on it, and it's very fun to play.
Game? More like Grift. 6 Jan, 2019 @ 7:45pm 
jamesbarh22 rather than asking for one without the trees, ask for one with the textures and lighting fixed. The fuschia bug is when creators seem to use platform specific texture paths and Windows only lighting. It creates what I call the fuschia bug on all non-windows platforms, not just OSX.
JamesPlaysGames 6 Jan, 2019 @ 9:19am 
This map, is great, but do u think you could make one without the trees so that they arent pink on mac?
Barushie 6 Jan, 2019 @ 6:27am 
it good
Destroyer_V0 6 Jan, 2019 @ 3:08am 
This was quite the interesting map. While eagle does have the advantage of vehicles, the close confines of the city tend to reduce their effectiveness signifigantly. Making this more an infantry and helicopter fight. I found taking the western and southern points within the city evened things out a bit, and allowed me to take small strike groups to attempt to take the northern most point... took a few tries, but did win the day. Eventually.
roll 6 Jan, 2019 @ 2:38am 
SMASHIR!!11 lmao
Comrade Dispatch 6 Jan, 2019 @ 2:35am 
@.::FallOutBoy::.

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