RimWorld

RimWorld

7,472 ratings
LWM's Deep Storage
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
2.651 MB
6 Jan, 2019 @ 3:23pm
9 Jun, 2024 @ 10:18am
157 Change Notes ( view )

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LWM's Deep Storage

Description
Important note
Little White Mouse gave birth to a healthy baby!

Further updates are likely to be sporadic, as feeding and caring for a baby is a lot harder than RimWorld makes you think...

However, the code is available on GitHub, so if there are changes you want to see - you can make them happen!

I AM accepting pull requests and will push them out to steam when I get a chance. You can reach me in the discord server for augmented turtle squad (rimfactory has a link, I think) if you need to poke me. I probably won't be checking here often.

We do what we can! Enjoy the mod :)

Deep Storage Units: yet another storage solution

LWM presents a way to organize your supplies, loot, clothes, and even your garbage, to allow you a tidy base where your colonists aren't simply dumping stuff on the floor. Deep Storage units include medicine cabinets, meat hooks, clothing racks, weapon lockers, etc, and all can store diverse items - just like regular shelves, but they allow more than one thing!

ADDON MODS:
* Note: I have not used these, and have been super busy so haven't had a chance to add anything to the base mod. If you find right-clicking on storage slow, you might try this:
* A (faster?) UI for right-clicking on things: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2169841018
* Little Storage 2, Vault, Simple Storage, etc - if you want more ways to store things, there are several available in the Steam workshop!

FAQ / "I have a problem":
* Meat Hooks require the Smithing research!
* These Hampers are made of fabric, they don't hold fabric
* Does it work with Vanilla shelves?
* You can always add more stored things in Mod Settings
** (A little walkthrough for doing that: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2187075071)

Want to say Thanks?
* Have ** in Art? Draw me a picture of a little white mouse! I'm reachable on the Ludeon forum.
* Have extra spending money? Share a cup of something tasty (some places around here deliver!) at https://ko-fi.com/littlewhitemouse

Notes:
* Storing things properly takes time - the colonists must carefully organize everything so it's easy to find what's needed.(*)
* Animals cannot by default haul to Storage - their little brains and paws (claws, etc) cannot manage the clasps, locks, catches, etc required to store things properly.(*)
* All the units you can build are in the Storage menu - by default this includes other mods' storage buildings.(*)
* (*) - these can be changed in the Mod Settings (again, link above)

Compatibility:
* Storage compatible with many different mods: Dubs Bad Hygiene, RimCuisine, Survival Tools, Vegetable Garden. If you see something that SHOULD be stored but isn't? You can let me know!
* You can also change what's allowed in the Mod Settings!
* Plays well with mods that change stack size (OgreStack, Deep Stack, etc). Want 10 stacks of 1000 Advanced Components in one square? Go for it! (Just watch out for mortar attacks...)
* Plays well with mods that affect storage: Restricted Storage (LWM), Satisfied Storage, RimWorld Search Agency (not as well as Satisfied Storage), Stockpile for Disaster, heck - there's a Deep Refrigerator if you play with RimFridge
* Plays well with mods that affect hauling: CommonSense, Pick Up and Haul.
* Haul To Stack? I have conflicting reports, let me know.
* Other storage mods? maybe:
** Project RimFactory: probably okay, should be fully compatible soon
** Extended Storage: maybe
** Other storage mod??? If you get weird behavior, turn off "Over Capacity" check in mod settings
* Industrial Rollers: not fully, but fix is coming!

Want more types of units? Frozen organ storage? Piggy banks for silver? Cubbyholes for bedrolls? You can either make your own derived mod (the XML is a mess, but it's a documented mess, and it's easy enough to follow!) or you can suggest things to me and offer to acquire a graphic (draw it yourself, find a free one, make deals with demons, whatever).

Translations:
Русский - Тхакиро
Deutsch - Erdnussbrot
Chinese Traditional - shiuanyue
Note on Translations: These may not be complete translations, as I do add things from time to time. Want to translate it (all or part) into your language? Great! Let me know, I'll add it to the mod (or do a Pull Request on GitHub, if you do that thing - that is easiest for me!)

The code can be found online at: https://github.com/lilwhitemouse/RimWorld-LWM.DeepStorage
On Steam: https://steamhost.cn/steamcommunity_com/id/littlewhitemouse/myworkshopfiles/?appid=294100
In the Ludeon Forum: https://ludeon.com/forums/index.php?topic=47707.0

License
Most images used with permission from Skullywag. (Thanks!)
Weapons Cabinets and Lockers are sumghai's. (Also thanks!)
Other images copyright as marked.
Almost all code (c) LWM, released under LGPL, because I think that the LGPL is the license we should actually be using for mods. Not that anyone is likely to complain if we use something else, but altho we have a stupid copyright system, we should still use it correctly.
Thanks to Marnador for the RimWorld font. Thanks to Pardeike for Harmony. Awesome.
Popular Discussions View All (147)
11
13 Oct, 2024 @ 1:05am
All buildings are disappear
eric20061222
2
18 Mar @ 10:13am
Structure Is now unusable
three7s69
4
22 hours ago
Storage settings button right in the game
AtoMmaX
4,413 Comments
bradson 5 hours ago 
Not to be rude, but if you're looking for storage mods without the C# features here, including mass limits and storing delays, then consider using steam's search for storage with the version tag limited to 1.6. Several such forks do exist and are public.
TiraboTurbos 6 hours ago 
Was a fork posted pack when 1.4 or 1.5 first came out? Could someone make a fork for 1.6? There's a link to the code right there at the bottom of the description. I would do it if I knew anything about code.
I need 1.6 pls
Garret 11 hours ago 
Okay, so 3 things.
1) Base game added backend logic that this mod was doing
2) I got it to work with this mods code, but the items dont show. And since this code is taking over, the base game shelves dont show anything either. They are there, the graphic is under the building graphic
3) Easiest thing to do would be to modify the XML files and remove any reference to the backend code of this mod. When I did that, the mod works. Only thing that doesnt work is the increased time it takes to "put something" into the skip or shelves etc
Onyx 11 hours ago 
Make a pull request on GitHub to LWM's repo and try to contact her on Discord.
Garret 12 hours ago 
Once I'm done.. not sure how I'm going to get you guys the updated dll...
Garret 12 hours ago 
Alright, halfway there. Got it to start with zero errors. Fixing an issue with the items not showing in the Skip
mait 15 hours ago 
@ Garret it's updated now!
Garret 15 hours ago 
So, even if I fix this mod, its dependant on hugslib which is currently out of date as well. I would have to decouple the mod from HugsLib and that could take a minute lol
Caerbannog 17 hours ago 
This is one of the most useful mods to me, definitely in my top 10 must haves. No one else has been able to do clean storage like this.

After playing with deep storage for years, I tried to play vanilla and it was an affront to my eyes lmao.