Kenshi
389 ratings
Shopkeeper Overhaul
   
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921.713 KB
8 Jan, 2019 @ 2:34am
14 Jan, 2019 @ 5:20pm
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Shopkeeper Overhaul

Description
Massively overhauls shops and vendors while keeping things in line with the lore and not adding in a bunch of easily attainable and massively overpowered loot.


Overhauls shops to have 2-4 times more cats and items in stock.

Adds blueprints of the respective type to most shops.

Many more items and blueprints, and higher ratios of items weapons and armor that would make sense being sold by the faction.

Most shops restock twice as fast (12 hours), bars and bakeries restock 3 times as fast (8 hours).

Bakeries have been fixed and now actually carry bakery vendor lists (wheatstraw, greenfruit, and other farming supplies) as well as the bar list (vanilla was just the bar list)

Specific factions carry more items of certain varieties. For example hivers carry a lot more hive shirts and pole arms, while the holy nation sells more holy armor and paladins crosses than before, UC shops carry much more samurai armor and katana weapons.

Added hiver shirts and chainmail to all armor and clothing vendors that would make sense to sell them (the holy nation for instance does not sell them).

Fixed the traders guild wandering merchants to now actually function and be able to be traded with along with adding new dialogue for them.

Shop counters and storage crates are now 24 x 24 to allow more items to be held by shopkeepers.

Fully compatible with any mods that add new items to vendors or add in new weapons or armor.
23 Comments
Hari Seldon 3 May @ 1:23pm 
Hello, does it work (or does it make sense to use anyway) with UPK (Unofficial Patches for Kenshi)? Thanks.
BerserkerDaddy622 9 Feb @ 1:01pm 
Mod does work now!
Papa Arrow 23 Jun, 2023 @ 12:35am 
dead mod, dont work?
Totanakur 8 Apr, 2023 @ 3:46pm 
Anyone know if this is still working?
Keragi 12 Jun, 2020 @ 7:38pm 
Great mod but "Overhauls shops to have 2-4 times more cats and items in stock." is a bit high for me. Simply doubled the stock is enough for me, gives a light version there a not so high?
Donk 24 Apr, 2020 @ 4:07am 
Im not to sure, but It seems that my shops do not restock on certain supplies, and they dont get rid of stuff I have sold to them either. A bar in a waystation that is close to my base no longer sells food, they do however have the over 100 copper ore I sold them from over 50 days ago.
Shadow Wolf 24 Aug, 2019 @ 10:27am 
With this mod... the merchant on hub have 1.700.000 cats :D , ohh but the other vendors ahve only 25k, that's nice.
Aeturnity 7 Aug, 2019 @ 9:15am 
Great mod, very lore friendly and super convenient. I prefer this over the others that add AI cores and other bullshit to shops
|Nick 6 Aug, 2019 @ 1:44am 
Is this mod compatible with mods that move vendors from city to city or add new ones?
I'm talking about the kenshi architeckture mod, which overhauls most of the cities.
The Ghost of Meridia 29 May, 2019 @ 6:40pm 
Specifically, crab shoe blueprints never showed up