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1. Build the CCCC on the very bottom of the cold cavern layer, so Cryoplasm spawners are below my smelting areas and don't interfere - essentially build it at z=-278, x/y=+/- 320, y/x=+/-160
2. Build rooms (this is where this mod comes in) around the eight spawn points. This will be ineffective because the Cryoplasm will block the room controler's line of sight to the walls.
3. Build rooms (skinny ones) between the spawners and the CCCC.
4. Armor the shafts down (which should also be away from the paths used by the Cryoplasm) in basic conveyors.
At that point, build the CCCC, then as resources permit:
5. Set a MK4 battery with conduits (which aren't blocked by cryoplasm) right on top of the CCCC. Maybe connect it with LPT's if I have to (in contact, so the cryoplasm can't interrupt power flow)
6. Place lancers all over the above battery.
7. place lancers in a ring around the CCCC
So, since I do void functions, __result shouldn't interest me for now.
I didn't know that harmony is something external... I thought it's something created for FCE mods, the modding pdf mentions that it is possible to override classes... But doesn't say how to do it (I guessed that harmony is the way)
edit:
Thanks, for answers, changing void->bool and adding return false; fixes all problems for me.
Also adding "return;" somewhere in my code doesn't prevent the vanilla code from being loaded.
In case it's important, it's about this mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1681249573
Depending on your answer I will have to apply different fix ;d
How does the modifying with harmony works :D?
I have used it in my mod... and it seems to add my code infront of the vanilla's code, basically doubling certain stuff (or vanilla overriding my stuff)
Is it possible to prevent game from loading vanilla code and use my code instead?
I'm overriding this:
in the Class PyrothermicGenerator, functions:
public override void LowFrequencyUpdate()
public override void Write(BinaryWriter writer)
public override void Read(BinaryReader reader, int entityVersion)
and in the Class UIManager, function:
private void UpdatePyrothermicGeneratorPopup()
The fact that it adds my code instead of overriding it causes small oddities (not really important tho)
It seems that steam doesn't give notifications if person who isn't creator comments there...
So... What's the problem?