Stellaris

Stellaris

28 ratings
Criminal Heritage Fixed(DISCONTINUED)
   
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1.847 KB
10 Jan, 2019 @ 7:29am
2 Jul, 2019 @ 7:51am
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Criminal Heritage Fixed(DISCONTINUED)

Description
This mod aims to fix the problems often encountered when playing
as a criminal syndicate. Namely the ridiculously wary AI, which panics
when crime rises above 20%, and starts filling their building slots with
precinct houses. Which on top of making your buildings almost useless
essentially guarantees they will be shut down.

Criminal syndicates therefore have a hard time competing with
regular megacorps, which is why the mod changes some other things.

The mod makes the AI less prone to spamming precinct houses
and reduces the initial building cost for crime buildings in
order to boost the early game.
Crime buildings also produce slightly more crime.

Should be compatible with most mods.

Report any bugs in the comments.
18 Comments
shelleystapley 23 Jan, 2023 @ 9:59am 
i keep experiencing a god awful bug that makes the game think i have criminal heritage WHEN I DONT EVEN HAVE CRIMINAL HERITAGE
MadGAD 19 Apr, 2020 @ 5:57pm 
We need that thing updated, please!
Vanidas 13 Apr, 2020 @ 1:08pm 
I believe this has stopped working since the Federations update. AI is still producing tons of precinct houses, and I can apparently establish branch offices on primitive planets(not sure if that's a glitch or not...)
ExpiredHinau 28 Dec, 2019 @ 9:11am 
Any chance of this being updated? Thanks.
Quad Dumped  [author] 2 Jul, 2019 @ 7:56am 
The vanilla value could have been increased in a patch or i just made the change by mistake, should be fixed now.
tseikk1 25 Jun, 2019 @ 12:50am 
Hey! First of all, great mod. Exactly what I was looking for, this makes Criminal Syndicate (and subversive cult) playable.
But why did you reduce the amount of alloys wrecking yards produce? A measly 2 alloys for 2 upkeep and low crime is never going to be worth it. The vanilla amount of 3 was fine.
Ultimuh 15 Jun, 2019 @ 12:07am 
Thanks, that was quick.
Quad Dumped  [author] 14 Jun, 2019 @ 8:39am 
Aye, working on it.
Ultimuh 13 Jun, 2019 @ 7:20am 
Definitively needs an update, I think.
MarkJerue 8 Feb, 2019 @ 6:28am 
Ahhhh, so in other words, the modifier's jacked up? Gotcha!