Arma 3
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dzn AniMeme Face
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Data Type: Mod
Mod Type: Character, Equipment
File Size
Posted
Updated
4.141 MB
10 Jan, 2019 @ 8:30am
31 Mar, 2020 @ 5:32am
9 Change Notes ( view )

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dzn AniMeme Face

Description
Adds accessory items with anime waifus and meme character faces.

Version: 1.9
Requirements: CBA_A3

Features:
- Anime faces (Touhou, Pop Team Epic, Kancolle, etc.)
- Meme faces (Pepe, Ebin, etc.)
- WH40K fandom faces (Guardsman, Commissar, Techpriest, Necron Lord)
- OFP faces (General Guba abd Pvt. Impossibiru)
- FarCry 5 faces
- Metal Gear Solid V faces
- Syrian Forces faces (al-Assad, al-Hassan, Zahreddine)
- Ability to get "animeme face" mid game and apply "animeme faces" to all units in mission

License: APL-SA

Credits:
10Dozen (config, textures)
Urban (model)
Dunecat (aka Cambusta) (textures, awesome screenshots)

Notes:
- To get animeme face mid-game - open map and check "dzn Animeme Faces" topic
- To make your custom faces - check GitHub repo for a template and inherit "dzn_AniMemeFace " class from CfgGlasses
- Disable "Ambient Occlusion" to avoid semi-transperent effect if happens
- Templates for new asset creation: readme[github.com]

Links:
GitHub repo[github.com]

Must Have Mod for US Army!
Popular Discussions View All (1)
1
15 Jan, 2019 @ 6:51am
Add key pls
IcypapA
79 Comments
terratoilet2 20 Feb @ 2:09pm 
I see Chen I click
Buzzil  [author] 27 Jan @ 1:09pm 
Yep, you can even repack entire mod with faces you like and post it in workshop - just mention me in credits in description or as co-author.
Nanami 27 Jan @ 10:12am 
hi there, got a quick question regarding custom faces.
if i want to use them on a server and make them downloadable through the A3Launcher, am i allowed to publish my custom face mod on the workshop?
not the whole mod, just the face.paa and config.cpp from your templates basically :D
just wanted to double check before doing so
Buzzil  [author] 11 Jan @ 4:01am 
To create addon:
Create folder "myMod" and put your .paa files there. Create "config.cpp" file in the same folder. Edit file and copy paste content of the templates/config_template.cpp.
Replce YOUR_MOD_CLASSNAME with name of your mode.
Read comments in the file and add your own classes to CfgGlasses and dzn_AniMemeFace.

When ready - run Arma 3 Tools - Addon Builder. Select your folder (e.g. "myMod") and output folder. Click PACK.
It will produce myMod.pbo file.

Open your Arma 3 directory and then to '!Workshop' folder (it might be hidden, depending on your system settings). Create new folder "myMod", open it and create "addons" folder there. Now copy your myMod.pbo file inside this 'addons' folder.

Run arma 3 launcher, add local mod and select create folder. Run Arma 3 with dzn_aniMemeFace and your mod.
Buzzil  [author] 11 Jan @ 4:01am 
To create your textures:

Open templates/template_1x1.png in any graphic editor, place your memeface at new layer and position it. Now hide background and save only layer with your face to filename_ca.png.

Now you need to install Arma 3 Tools.

Run TexView2, open saved file and save it as .paa image.
Chef 10 Jan @ 4:55pm 
Is there a better guide to adding your own faces? I read the github but there is nearly zero context unless you have already done it before. Really want to add my own stuff. I'm a graphic designer by trade so I have that end covered....Help PLS! :)
Insanireus 3 Nov, 2021 @ 6:58pm 
add fumo face
Eclipse 30 Oct, 2021 @ 10:47pm 
Oh dear god no
The memes are invading
Buzzil  [author] 15 Jun, 2021 @ 12:13pm 
>can you put these on bots through the edit load-out screen?
Not sure what you mean, but 'faces' are just 'goggle' items in inventory (so you can put it on/off via inventory) and available in Arsenal's goggles section
der worst assassin 15 Jun, 2021 @ 7:53am 
can you put these on bots through the edit load-out screen?