Arma 3
Not enough ratings
Custom Cover (Simple Script)
   
Award
Favorite
Favorited
Unfavorite
Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: VR
Meta: Dependency
File Size
Posted
139.654 KB
10 Jan, 2019 @ 9:34pm
1 Change Note ( view )

Subscribe to download
Custom Cover (Simple Script)

Description
THIS IS A SCRIPT VERSION OF THIS MOD: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1618663060
Get the files to add this to your mission & install instructions @ Asaayu's GitHub[github.com]



This script allows players to use 'Credits' to craft cover that they can personally place cover.
This script also allows the player to gather credits from compatible objects (customizable in config)
Players can also send credits between each other and allows a player to work on the cover while others fight or do other tasks


Due to the number of keybinds required by this mod custom keybinds are not currently supported. They will be added when I get time to add them.

!!!Server Owners!!!

Server admins will need to whitelist "customCover_fnc_transferCredits" to allow the transfer of credits between players if remoteExec is blocked.

Certain settings in this mod can be edited through the description.ext,
View install directions @ GitHub[github.com]


If you would like a feature added feel free to contact me and request it!


If you would like to help support the work that I do for the Arma 3 community feel free to donate through my Paypal.Me @ [paypal.me]
Any support is highly appreciated! Thanks.



This script is not to be uploaded to the Steam Workshop under any circumstances as this is against the Steam Workshop TOS!
32 Comments
Asaayu  [author] 27 Jul, 2021 @ 1:55am 
@ZERO COOL
Feel free to edit the script however you need to.
Changing it to work like that shouldn't be to much work.
GOMERSGOOD 25 Jul, 2021 @ 5:30pm 
i wanted to try this script out but before i did i wanted to know if i would be able to swap out the credits? i want players on my server to get the action to deploy a sandbag only if they have the exile_item_sand in their inventory. if that to much of a stretch for this script?
Bishop746 2 Feb, 2020 @ 10:17am 
Do you have any idea why only some of the players on a dedicated server can bring up the menu. Sometimes it works for them, sometimes it doesn't. It always works for the first player that loads.
D€NIABLE A$$ET 10 May, 2019 @ 9:10pm 
@Asaayu
Not exactly what i wanted to hear, but quite close^^ Much Obliged, dear Sir/Maam/wadeverdeycallitnow
Asaayu  [author] 10 May, 2019 @ 6:34pm 
@D€NIABLE A$$ET
Sadly I don't have time to work on this anymore as I'm working on other projects now but feel free to go to the Github repo @ https://github.com/Asaayu/Custom-Cover-Script and create you own version of the script. Then you can edit it to your liking. :lunar2019piginablanket:
D€NIABLE A$$ET 10 May, 2019 @ 9:10am 
@Asaayu

---> (part #3 -cos steam sucks a hairy butt, even worse than expected^^)

-Cool even if you had a prog-bar pop up to indicate for a (loonger than instadrop) duration for putting up. Maybe even make it a static scaffolding (like the blueish ghost-like setup in ArmA2 warfare) so that i.e. the CO could send a squad to finish a site that was set up before. Pretty much SQUAD-style team effort.

I guess this would make your script a little less supersimple^^

Keep it up, much appreciated. KUDOS be to thou!
D€NIABLE A$$ET 10 May, 2019 @ 9:08am 
@Asaayu

---->(part #2 -cos steam sucks^^)

-Iit is possible to somehow implement a requirement for the player to have maybe a supplyvehicle or any kind of "real" construction vehicle at hand. It would then be possible to build BIGGER forts. Like the requirement in IFA, (entrenchment tool in inv).

-Would be cool, if the build-pointvalue was related exclusively to said vehicle. So an engineer can drive up to the site, drop the car (or whatever) and then construct that "atlanticwall" till the materials are spent. Would be caculated seperately from the individual money.

--->(part #3 -holy jesus)
D€NIABLE A$$ET 10 May, 2019 @ 9:01am 
@Asaayu

Very cool script there.^^
Regretably the max. values for manipulating an object are quite small. Tried to setup the "Land_bunker_whateveritsays_EP1"? It's to big an item to be handled by this script. I couldn't see what i was doing cos i was stuck inside the object^^

So i suppose this is meant only for the small, handmade entrenchments, that just require a shovel (or fingernails^^).

That beeing said, i came up with a few suggestions:

-Please enlarge the building-radius/maximum values by which an object can be moved. Also, it would be more comfortable if the items were a little further away from the playermodel upon spawning/selecting from list. (if you allow me, i certainly can do this myself.)

---> (part #1-cos of shitty steam charactermax.)
Asaayu  [author] 25 Mar, 2019 @ 10:28pm 
@Dragon_Vallière
Yes, sadly that was a bug that was pushed in the original upload. So any users who haven't read the comments won't have the fix for it.
Oldru_Vallière 25 Mar, 2019 @ 8:34pm 
i almost said that i was having teh same problem when i was testing this script for my ravage campighn before i figured i would read some of the comments. tnx for the fix.