Space Engineers

Space Engineers

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Missile Battery 01
   
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11 jan, 2019 @ 12:42
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Missile Battery 01

Beskrivning
An End-All Area denier. Design from game called StarBorne.
Armed with 8 humongous Anti-Ship nukes that are capable of cleaving the Red Ship in half with one shot. The missile design is sure to be improved in future, so stay tuned for that!

Proof of concept for automatic missile/ship interception by use of turret trigger script combined with Rdav's guided missile script and so far it works effortlessly. Expect a fully realized version of auto-missile-defense systems to come in future days.

Engagement range is 3km. Ready and active out of the box, will shoot at anything hostile immediately within range.
The only mod block in use is the Designator, which is accompanied by a few scripts. Will not work with standard range turrets since the missiles themselves are so bulky. Also, that would be too small of an area anyway.

Looking for feedback, let me know if something breaks or fails to operate :)

Known bug: Occasionally (rarely) a missile will hit the missile rack resulting in loss of main thrust... manual firing can be done from comm-deck to reset the system and fire another manually.
8 kommentarer
Minechief 24 jan, 2019 @ 17:12 
out of the eight missle I had a 2 missle launch successfully
and that was a good set other times I had none
OctoBooze  [skapare] 23 jan, 2019 @ 12:49 
The initial missile design had a heavy armor tip but every time I fired the added mass made the missile slam the missile rack. The only way I got past that was to reduce the tip mass to prevent the swing again.

By design the idea was to have the missile penetrate into a ship and explode after a tiny delay for maximum damage, however it was too unreliable for my tastes and I had to go back to light armor tip...
Mr. Thomas 23 jan, 2019 @ 12:45 
for 1 having a full heavy armour penetator tip already helps a lot
Mr. Thomas 23 jan, 2019 @ 12:05 
I can help you with your missile designs, if you like
OctoBooze  [skapare] 22 jan, 2019 @ 14:19 
You'll need to open up everything hidden and set absolutely every piece as pirate. Can't see why it wouldn't fire at you.
LordZ 22 jan, 2019 @ 11:27 
@OctoMoose and what if i change it to a pirate ownership? will it attack me? =3 cos i wanna fight it
OctoBooze  [skapare] 22 jan, 2019 @ 6:54 
Just paste it from BP menu. It is active and ready and will shoot at hostile signatures automatically.
LordZ 22 jan, 2019 @ 6:42 
so.. how do i use it? o.o?