Space Engineers

Space Engineers

Missile Battery 01
8 Comments
Minechief 24 Jan, 2019 @ 5:12pm 
out of the eight missle I had a 2 missle launch successfully
and that was a good set other times I had none
OctoBooze  [author] 23 Jan, 2019 @ 12:49pm 
The initial missile design had a heavy armor tip but every time I fired the added mass made the missile slam the missile rack. The only way I got past that was to reduce the tip mass to prevent the swing again.

By design the idea was to have the missile penetrate into a ship and explode after a tiny delay for maximum damage, however it was too unreliable for my tastes and I had to go back to light armor tip...
Mr. Thomas 23 Jan, 2019 @ 12:45pm 
for 1 having a full heavy armour penetator tip already helps a lot
Mr. Thomas 23 Jan, 2019 @ 12:05pm 
I can help you with your missile designs, if you like
OctoBooze  [author] 22 Jan, 2019 @ 2:19pm 
You'll need to open up everything hidden and set absolutely every piece as pirate. Can't see why it wouldn't fire at you.
LordZ 22 Jan, 2019 @ 11:27am 
@OctoMoose and what if i change it to a pirate ownership? will it attack me? =3 cos i wanna fight it
OctoBooze  [author] 22 Jan, 2019 @ 6:54am 
Just paste it from BP menu. It is active and ready and will shoot at hostile signatures automatically.
LordZ 22 Jan, 2019 @ 6:42am 
so.. how do i use it? o.o?