Starpoint Gemini Warlords

Starpoint Gemini Warlords

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Carriers: Reduxed -- Titans Patch
   
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GAME OBJECTS: Ships
GAME WORLD: Hangars
File Size
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126.976 KB
11 Jan, 2019 @ 5:52pm
11 Jan, 2019 @ 6:45pm
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Carriers: Reduxed -- Titans Patch

Description
*** IMPORTANT ***
While the title says the mod is a 'patch' it actually changes nothing in the origional Carriers Reduxed mod. In other words, treat it as if it is a seperate mod and enable it in the mods section of the launcher, don't just assume it will automatically be enabled.

That out of the way, here is the actual description:


To all you filthy casuals who have been pestering me about a Carriers Reduxed function for the Titans DLC, your relentlessness has finally paid off >:D

First thing to mention is that, in order to get the 20-something fighter count squadrons for Titans, I had to technically change their designation to that of a carrier. As a result, if you see that your Titan of choice suddenly shows that it is on the Carrier Chassis on its stats page, it means the mod is working fine.

So, now that we have established that your Titans can carry 70-something fighters in total, lets move on to the other stat changes.

Defiance:
* Increased the shield strength from 60,000 to 110,000.
* Increased hull strength from 250,000 to 350,000 because a ship 3 times the size of a carrier should NOT have the same amount of hitpoints as one.
* Increased heavy weapon ammo count from 120 to 170.
* Increased the battery energy (light weapons) from 300 to 375.
* Increased the battery energy regeneration from 22 to 25.
* Added a Cloak.
* Increased the Sensor, Grappler, and Transporter range to be slightly superior to that of the carriers in Carriers Reduxed.
* Increased cargo capacity from 1,000 to 1,400.

Juggernaut:
* Increased the shield strength from 100,000 to 125,000.
* Increased the shield regeneration from 333.33 to 450 (the Defiance shield regen is 1,100 by default, so don't look at me like I'm taking the Defiance's tank role away).
* Increased heavy weapon ammo count from 130 to 200.
* Increased the battery energy from 700 to 1000.
* Increased the battery energy regeneration from 22 to 35.
* Added a Cloak.
* Increased Sensor, Grappler, and Transporter range to the same amount as the Defiance.
* Increased cargo capacity from 800 to 1,100.

Legion:
* Increased the shield strength from 120,000 to 135,000
* Increased the shield regeneration from 300 to 400.
* Increased the battery energy from 440 to 560.
* Increased the battery energy regeneration from 21 to 27.
* Added a Cloak.
* Increased Sensor, Grappler, and Transporter range to the same amount as the Defiance.
* Increased cargo capacity from 1,200 to 1,350.


Other changes:
Prosperity now also shares in the benefit of the increased fighter wing size.
Since the increased squadreon count is still derived from the Carrier Familiarity perk, in order to benefit from it you must have that perk. Otherwise, you will be stuck with 3-5 count squadrons.


Compatibility:
It should be compatible with anything that does not alter the stats of the Defiance, Juggernaut, or Legion.
Anything that alters Prosperity should be fine, however.


Some of you will notice that I did not buff the legion as hard as the other two. This is because the Defiance is criminally underused and I have a personal bias in favor of the Juggernaut (channeling my inner Palpatine and pretending it is an Eclipse-class Star Destroyer). Also, the Legion is already plenty powerful and did not need as much done to it to keep the 3 ships equal.

Some others of you may think what I have done is take a bunch of OP ships and made them completely broken. My defense for these changes is the same as my defense to the changes I made to carriers: it is meant to be played on one of the more advanced difficulty settings. It is only OP from the perspective of someone who does not play (on) Hard and work NOT harder :P


Best Regards,
Aseron

P.S.
Gnomes Rule!


Known bugs:
*The camera panning, zoom, and positioning all are slightly bugged. Since it seems the camera positioning is directly connected to the ship class. Since I changed the ship class from Titan to Carrier in order for the Titans to take advantage of the Carrier Familiarity perk, the camera positioning was made to be the same as Carriers (i.e zoomed in and wonky on ships that are significantly bigger than carriers). I do not have the technical expertise to fix this, so unfortunately it will have to be left as is.
8 Comments
Inucan 13 Jul, 2019 @ 2:21am 
i wish the devs bring carriers to the game from there self i like carrier ships in all space games
Astarte  [author] 24 May, 2019 @ 9:52am 
That's by design. The Prosperity is not a combat ship, so while the number of fighters in a hangar is increased, the number of hangars was left as is.
Duke Nukem 23 May, 2019 @ 11:59am 
the prosperity seems to only have 2x28 fighter squadrons, is this a bug or intended for the prosperity?
Astarte  [author] 12 Jan, 2019 @ 6:40pm 
np.

Oh, one other thing I have noticed is that doing the mission to kill Legion is rediculiously hard with carriers/titans reduxed. Even on easy difficulty, Legion kept summoning Tzars when I was trying to defend Proxima during that particular stage and it was virtually impossible to last even 2 of the 4 minutes because of how fast the Proxima's health was dropping.

Might want to disable carriers reduxed during that particlar mission.

That said, I was level 42 during that mission, so it might be that it was summoning non-stop Tzars because of my high personal level.
MeLuvBigD 12 Jan, 2019 @ 5:31pm 
Yeah, actually I was using legion and you are right once you scrolled out its fine but it still takes half of the screen. But it seems like it would be super complicated to fixed this as you said so I think its fine. BTW, thanks for putting out this mod.
Astarte  [author] 12 Jan, 2019 @ 2:38pm 
Legion also seems to have a bug where, unless you scroll all the way out, the 3rd person camera comes from a perspective rather signficantly under the ship itself. This is fixed by scrolling out though.
Astarte  [author] 12 Jan, 2019 @ 11:19am 
Yeh, I noticed that too. It must have something to do with how the camera relates to each ship class, and not connected to the ships themselves.

The unfortunate truth is that in order for this mod to work, the game must think that the titans are not actually titans, but instead in the carrier ship class. Meaning there is nothing I can do to fix it since I have no idea where the camera data is held, nor any idea how to change it and not make a total mess.
MeLuvBigD 12 Jan, 2019 @ 2:22am 
Hi, so I think there is a problem when you want to zoom out. Right now the Titan takes half of the screen and I cannot zoom out like I used to before I subscribed to the Mod.