Stellaris

Stellaris

78 ratings
Matter Synthesis Segment for Ringworld
   
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File Size
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272.073 KB
12 Jan, 2019 @ 6:25am
2 Nov, 2019 @ 3:15am
10 Change Notes ( view )

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Matter Synthesis Segment for Ringworld

Description
Adds matter synthesis segment (for ringworlds) that produce minerals (replaces the commercial/energy segment).

Features
  • Matter Synthesis Segment
    Ringworld basic segment
    Replaces the commercial/energy segment
    +20 housing, +20 transmutator jobs

  • Transmutator/Transmuting Drone
    Specialist/Complex drone job
    +3 minerals, +1 physics research, -3 energy credits

  • Plasma Recirculation Node
    Ringworld building
    Cost: 400 alloys
    +10% minerals from transmutators, -10% physics research from transmutators, +1 transmutator job

  • Transmutation World
    Ringworld colony type
    +25% to transmutators output

  • 5 physics technologies (+10% minerals from transmutators each; the last one also unlocks Plasma Recirculation Node; the technologies require Zero Point Power technology and at least one Matter Synthesis District)

Also
  • New game required
  • Disables achivements
  • Overwrites the vanilla file 04_ringworld_districts.txt, won't be compatible with mods that changes the vanilla ringworld districts.
  • If you would like a version of this mod that adds this segment without touching the vanilla file (the commercial and energy segments will stay) go here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1775485434 (it's also more compatible with another district mods, but an UI mod required).

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83 Comments
Soldaten_112 21 Aug, 2023 @ 5:35am 
Does this work currently?
Booperius 23 Oct, 2021 @ 5:19pm 
Chance of a 3.1 Update?
Urza 3 Feb, 2021 @ 10:35am 
Awesome

my Plantoîds with
Photosynthesis mod (feed on the rays of the Sun)
and therefore at the start in the ring my 28 pops eat 28 energy for 100 produced with the farms :)

The rest will be able to go into the Matter Synthesis Segment :)

Cool ! Very Cool !!

Thanks
Dustreaper 30 Jul, 2020 @ 12:59pm 
Still works fine in my current game.
lightdragon100 5 Apr, 2020 @ 11:47am 
update ?
hyperion9710 2 Apr, 2020 @ 7:11am 
compatible this mod for current version and launcher, at least make launcher can read normally, please, if you have a time.
Earth Defence Force! 22 Mar, 2020 @ 12:07pm 
This mod says its missing the descriptor file.
Avenger12 11 Oct, 2019 @ 10:16pm 
@aiime are this mod and/or the sub-mod still valid for 2.4? the mods screen says they're out of date
aiime  [author] 2 Jul, 2019 @ 7:21pm 
@nep nep
It's a good idea, but I can't promise I'll make it soon.
JenkoRun 25 Jun, 2019 @ 11:35am 
Because PDX sucks at balance.