Arma 3
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Drongos Smooth Operators
   
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Data Type: Mod
File Size
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424.449 KB
12 Jan, 2019 @ 10:15pm
17 Jun, 2021 @ 6:08pm
6 Change Notes ( view )

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Drongos Smooth Operators

Description
This is a small set of modules to generate small-scale specop missions on any map. SP and coop are supported. A random location will be selected and enemy forces and civilians spawned in the area (marked with a red objective marker). Mission types are Demo, Assassinate and Rescue. The players must complete the mission(s) assigned and move to the extraction point to win.

The default action key for the mission is Left Windows (can be rebound under Escape > Options > Controls > Configure Addons > Drongo's Smooth Operators). Use the action key on the soBase object (a whiteboard in the demo mission). You will be prompted to set an extract point. Use the action key on the board again and you will be parachuted in where you click. Use the action key again to open your chute.

If a civilian or enemy is close enough, the action key can be used to tell them to freeze and then again to interrogate them for the location of the mission objective(s).

As of v0.021, the main module has an option to allow "Parachute Group". When set to true, this will parachute AI that are near the base object and touching the ground. AI will open their chute when the player does. Player units in the same group will not be parachuted with this method, they must still parachute in manually.

Setup:
Place a Core module (under Systems > Drongo's Smooth Ops in the editor)
Tweak the settings in the Core module
Tweak the side relations/revive/etc stuff in the Editor
Place an the players wherever you want their base/starting point to be
Place an object near the players and name it soBase
Place a friendly pilot in a safe area in the map and name him soRescueTarget
(OPTIONAL): Place the Define XXX modules and sync the desired units if you want to use modded factions

Look at the demo mission for an example setup.

CREDITS:
Drongo: Development and scripting.
Chops: Technical and general support, testing, icons.
James: Good advice, testing, cover art.
CBA team: For expanding the possibility of modding and making things easier for modders.

License:
Arma Public License Share Alike (APL-SA)
https://www.bohemia.net/community/licenses/arma-public-license-share-alike
62 Comments
Drongo  [author] 7 Dec, 2022 @ 1:56am 
Check the DCE readme for how to exclude units. I would also suggest shifting to my Map Population mod, it incorporates the modern version of this mod.
unconvicted felon 6 Dec, 2022 @ 4:38pm 
When I use your dce with this as well, even if I dont suboordinate him I can see the friendly pilot in high command, is there anything I can do about that? assuming it's one of your mods thats auto suboordinating him since all i have for ai command mods atm is dce
Survival 11 Jul, 2022 @ 1:36pm 
Ah ok. THX. Play with Map Population since 2 years but see the Smooth Ops the first time today^^
Drongo  [author] 11 Jul, 2022 @ 1:34pm 
This is out of date, use Drongo's Map Population instead.
Survival 11 Jul, 2022 @ 8:33am 
A and third. The Demo Targets are all with the same description "Destroy the SAM"
it´s a bit weird if u have to destroy a ammo Box and the Task say to destroy a SAM.°°
Survival 11 Jul, 2022 @ 8:31am 
Hello. First of all NICE WORK! I Iove ur work what u are doing.
But I´ve some probs with this Mod.
First I can´t interact with the Hostage.
Second were I should Extract there is no marker and if I´m running out of the AO nothing happens.

Keep up ur great work!!
B2TheW 28 Jul, 2021 @ 7:02pm 
First hostage rescue was created fine. Its just the extract point was never marked. Also I see you updated this recently so are we not to use these modules anymore?
fvmoperator 21 Jul, 2021 @ 10:34am 
does the mission end when you complete your tasks?
Drongo  [author] 6 Jan, 2021 @ 1:06pm 
This mod is no longer supported. It has been integrated into my Map Population mod, please try that instead. If you need help setting up a smooth ops-style mission with it, let me know.
Glebemsmech 4 Jan, 2021 @ 7:03pm 
I'm not sure why but the hostage location was where the friendly pilot was placed in the editor, and there was no one to rescue. Any help?