Arma 3
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Turret Enhanced
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Data Type: Mod
File Size
Posted
Updated
505.145 KB
13 Jan, 2019 @ 1:25am
15 Mar, 2021 @ 8:09am
32 Change Notes ( view )

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Turret Enhanced

Description
You may want to checkout this updated version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3212172319

BI Forum: https://forums.bohemia.net/forums/topic/221354-turret-enhanced/?tab=comments#comment-3334460
GitHub: https://github.com/FatLurch/Turret_Enhanced

This mod enhances the capabilities of ISR[en.wikipedia.org] turrets on both vanilla and addon UAVs, Planes & Helicopters.

*Now Requires CBA_A3*

Current features:
-Configurable keybinds for adding markers (NEW 2019-02-03)
-Options dialog via CBA to disable GUI elements (NEW 2019-02-03)
-Measure distance (2D) & heading between two points (NEW 2019-01-30)
-Slew turret to position on map via click (must be zommed in one level so the camera is geolocked)
-Slew turret to typed coordinates (6, 8 or 10 digit grids)
-Grid indicator for where turret is pointing (With 6, 8 or 10 digit grids as of 2019-02-04)
-Add Black, Blue or Red numbered markers on the map where the turret is pointing (will use your current chat channel)
-A North marker in the turret view for situational awareness
-Server key included
-Support for most vehicles with a turret that inherits the base UAV, Helicopter or Plane class within ARMA
-Only needs to run client-side (thanks MGZoltan for testing!)
-Turret azimuth and elevation indicators (NEW 2019-11-30)
-Change Altitude for UAVs (NEW 2020-08-26)
-UAV Weapon Status Report (NEW 2020-08-30)
-UAV VMS (Vehicle Management System) reset (i.e. a reset in case the UAV becomes bugged) (NEW 2020-08-30)
-Change Change Loiter Radius for UAVs (NEW 2020-08-30)

Planned Features:
-

Features under consideration:
-3D Distance Measurement
-Real-Time Distance Measurement Method
-MTI (Moving Target Indicator)
-More advanced markers
-Language support
-ACE-specific version
-Locked/Unlocked status of turret (May be an engine limitation)
-Eliminate the black "mask" on vanilla UAVs in the turret gunner's view

Known Issues:
-Some users are experiencing "flickering" of the UI elements
-The turret on the USAF MQ-9, RQ-4A needs to be zoomed in one level before slewing will work
-The turret only seems to be accurate within a few meters
-The addon doesn't work with CUP helicopters - I don't plan on fixing this unless it affects a lot of people. The fix would require CBA XEH - Fixed 2019-02-03
-GUI elements conflict with ITC - Fixed via settings dialog 2019-02-03

Marker and slewing interactions are accessed through the vanilla scroll menu when actively looking through an aircraft turret.

The intent of this mod is for it to work on ALL UAVs, Planes and Helicopters with a turret.

Default keybinds:
Add Black Marker - Shift+1
Add Blue Marker - Shift +2
Add Red Marker - Shift+3

The following assets have been verified to work with the addon:
-Vanilla AR-2 Darter
-Vanilla MQ-4A Greyhawk
-Vanilla A-164 Wipeout
-Vanilla AH-99 Blackfoot
-CUP MQ-9 Reaper
-CUP MH-6
-USAF MQ-9 Reaper
-RHS MH-6
-RHS A-10
-USAF AC-130 Spooky 2
-USAF RQ-4A Global Hawk
-USAF AC-130 Spectre
-Firewill's F-22, F-16C & A-10C
-EricJ's UH-60 Pack
-MELB

The addon does not work with the following:
No known assets at this time. If you know of something the addon doesn't work with, please let me know.

Credits & Thanks:
-Killzone Kid
-AgentRev
-GuyFauwx
-ThreadAssessment
-commy2
-DevTeam Paxton
-Lasket & TrainOfThought6 for Distance Measure Feature idea
-The CBA-A3 team for their awesome and easy to use settings system
-SGT Fuller & the USAF team
-JacobZeD for testing Firewill's Assets & bringing them to my attention
-kju2 for his notes on multiple display optics and the need to use the IDD layer
-Ski for technical input on the MQ-9 display

And of course thanks to BIS for ARMA 3!

You MAY use this addon as part of an addon package. You MAY also pull out the .pbo files and include them in your own addon.

This addon pairs well with one of my other addons:
-MS IFF Strobes - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1543390130


UAV UAV UAV UAV UAV
Popular Discussions View All (2)
35
24 Jan @ 8:15am
Feature Requests
Fat_Lurch
2
1 Jan @ 2:07pm
Blacklist requests
Fat_Lurch
221 Comments
Piligrim 5 Jul @ 5:49am 
is it clientside?
Frost_99 11 Apr @ 2:22am 
Would love to get a Mavic 3 - Improved mod by Apricot-Ale compat for this one
RUSHER0600  [author] 20 Feb @ 11:30pm 
Good idea, we'll work on that and other improvements soon.
Vehicle whitelist and blacklist?

For certain vehicles you don't want the enhanced turret, like on an old Mi-24V
largo5005 15 Feb @ 8:16am 
Hi. When I load a saved game, the elevation and azimuth does not shows anymore in turret optics. The rest of the mod seems to work fine thought. Anyone know how to solve that ?
AvengedSevenfold52 2 Nov, 2024 @ 8:49am 
Keybind?
Zandrus 5 Sep, 2024 @ 10:51am 
Do I need this to have Marbits edit work?
Pablo Diablo 27 Jun, 2024 @ 11:46am 
@Rexthekiller1121in some vics (UAVs and others) you can press Ctrl-T to lock the turret on target. If you lock a vic, it will follow as the vic moves. CTRL-T again to release.
Captainbean482 21 Jun, 2024 @ 3:33pm 
THIS BOOTY HOLE A CLEAN BOOTY HOLE
Rexthekiller1121 11 May, 2024 @ 8:28pm 
Will slewing the turret keep it in place when you exit the turret and is this a client side or server side mod?