Prison Architect

Prison Architect

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Servers and More: default staff
   
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13 Jan, 2019 @ 5:10am
1 Jul, 2019 @ 3:25pm
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Servers and More: default staff

In 1 collection by murgh
Murgh Mods
75 items
Description
Add-on for the Servers and More or the CombiPack mod. Re-enables all default administrators for 3rd party research and executions. If you need them to do research for 3rd party mods, then enable this mod temporarily and place it on top of Servers and More. If you play with Cheats enabled, then you can right-click and hold the mouse button down on the research item to fast research without even needing an office for your administrator. Cheats not enabled? Then you will need to build an office as well.


If you just need the Chief to be temporarily default again for performing Executions, please use the Chief for Executions mod instead.

UPDATE:
- Hire up to 5 Foremen
- Hire max 2 Chiefs
Hiring more than 1 Foreman or Chief only works when using PA version 'clink_1.0 pc steam', NOT the prior PA 'Update 17' or below.



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Non-Steam users: follow this guide to download manually.
Popular Discussions View All (1)
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29 Jan, 2021 @ 3:06am
COMPATIBILITY
murgh
7 Comments
ultragun6 10 Aug, 2024 @ 2:53pm 
like people outsource work for you or instead of clerks have a toggle button for administrators that changes their behavior. I also think lawyers and chiefs should still retain an office and maybe add in stuff exclusively for them (maybe having them act as lawyers for other people.)
Ferrius 13 Oct, 2022 @ 9:54am 
Like the mod, but i think it would be great if instead there were separate office clerks to work in HQ instead, producing cheap exports that can be refined into "finished reports" by handing it to people in the office.
way2co0l_2003 5 Oct, 2021 @ 5:27pm 
Just want to make sure I understand this properly. Could I use this mod if I wanted to switch back to the individual offices rather than a headquarters for everyone and play like that without any issues or will that create problems?

I like the idea of the headquarters but also like the idea of having a little more flexibility. I'm just now starting a game with all the DLC and imagining that I'd want my psychiatrists to have an office that's more accessible to patients without giving them access to the headquarters itself. Or perhaps I'm just missing how it's supposed to work.
bayoujohn03 19 Sep, 2020 @ 6:23pm 
yes i tried a few ways and wouldnt work. i guess its mostly a visual thing. I had built offices for each not thinking about them all going to the HQ. Just for shits and giggles , is it possible to define extra entities in game like yo described? just curious. love your stuff, that pack saves me a ton of work looking for my own mods that work
murgh  [author] 19 Sep, 2020 @ 2:14am 
That would require two separate entity definitions, one as being admin requiring an office and another being a worker at hq. So no, you can't hire two lawyers and let the game decide which kind of person it needs to be. But it's possible to define extra entities and calling them a lawyer, it's just a name tag.
bayoujohn03 18 Sep, 2020 @ 11:39am 
is it possible to use both headquarters and staff offices ? for example if i hire 2 lawyers will one fill office and another work in headquarters? I like the offices but i see the benefits of having the headquarters as well. using your newest comipack btw. thanks
murgh  [author] 1 Jul, 2019 @ 3:35pm 
Mod update:

- Hire up to 5 Foremen
- Hire max 2 Chiefs

Hiring more than one Foreman or Chief only works when using PA version 'clink_1.0 pc steam', NOT the prior PA 'Update 17' or below.