Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

32 ratings
Michelin
   
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Tags: Map
File Size
Posted
Updated
339.782 MB
13 Jan, 2019 @ 6:10pm
10 Sep, 2019 @ 3:59pm
4 Change Notes ( view )

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Michelin

Description
Set in the heart of the Michelin Rubber Plantation.

  • A Combined Arms Territories Map

  • 7 Objectives

  • US Army attacking VC

  • Dynamic Weather

  • Custom Ambient Audio

  • Immersive Environment

  • Potential to add M113 Transports later
A huge thanks to:
PsychoPigeon - Custom Brick Walls

Please leave all feedback and suggestions in the comments, I love to hear anything good or bad.

Changelog Sept 10, 2019

  • Fixed a ditch in Terrain that players could get stuck in.
  • If you experience the "pink sky" bug please share here your system specs and settings if possible.

Changelog Mar 4, 2019

  • Tunnels and traps can now be placed on all terrain materials
  • Reduced US Reinforcements by 25
  • Reduced Time by 1 minute
  • Increased US Spawn time
  • Reduced VC Spawn time
  • Removed the Loach
  • Removed one Combat Pilot Role
  • Adjusted lighting
  • Replaced all fixed DShK's with placeable versions
  • Shifted the A Cap towards Attackers slightly
  • Reduced A Capture time
  • Adjusted LZ areas around A/B/C
  • Reduced Volume of radar station sound
  • Fixed some floating meshes
19 Comments
rocket_pod_man 26 Sep, 2020 @ 11:57am 
I would suggest you to fix the gravity holes.
Outside the boundaries there is no ground, that means the game thinks you're 650 meters in the air and therefore drags you down 50/s into nothing.
Gonzo 31 Mar, 2019 @ 5:37pm 
The trees really work against the North its really hard to counter the cobra when you cant see the thing and the maps to small for a transport heli
nymets1104  [author] 26 Feb, 2019 @ 9:40pm 
Thank you everyone for all the feedback. I am planning an update to this map within the next week or two so please share any other observations you may have encountered and I will be sure to read them.
Texas Rose 26 Feb, 2019 @ 1:32pm 
Love to see you keep working on this map nymets! I do recommend that you remove the Cobra and 1 Huey. The Cobra/Loach combo gives the south some heavy attacking power that really makes defending unfair. I think removing those 2 choppers would make the map work better.
.bastet. 31 Jan, 2019 @ 10:59pm 
US basically always wins. 150+ ticket leads are common even by the end of the map.
Topcat 31 Jan, 2019 @ 12:39pm 
Awesome map, man.
Anime Wolf Enjoyer 28 Jan, 2019 @ 1:24am 
I was playing this map on Bloodbath earlier today, and VC had no commander, and i took a look to see why, and not only was arty was completely unavailable, but cooldowns at least seemed longer than usual and the map was a complete and uncontested steamroll in favor of US
nymets1104  [author] 28 Jan, 2019 @ 1:15am 
@ImpaledByA7inSaber
I'm not sure what you are talking about. VC has arty with a shorter cooldown than US, a short cooldown AA, scout recon, and 4 Dshkas.
Anime Wolf Enjoyer 27 Jan, 2019 @ 10:55pm 
So unbalanced its not even funny. US gets full support and air while VC doesnt even get arty?
Pharaoh John 20 Jan, 2019 @ 8:33pm 
the michelin man takes out all with his tire