Stellaris

Stellaris

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Distant Science Specialization
   
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13 Jan, 2019 @ 9:23pm
3 Nov, 2019 @ 11:18am
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Distant Science Specialization

Description
New buildings and jobs allowing specialization in Physics, Engineering, or Society science. Balanced to match the existing science economy. No changes made to existing files for maximum cross-mod compatability. Updated to work uner 2.5.x.

The new specialists are aquired from new buildings unlocked along side the tiered science speed boosts for each flavor of science. The new jobs generate the same total research points (12) as standard researchers, but instead of split evenly between the 3 sciences, all 12 points go towards a single science. The buildings also provide a small number of normal researchers to maintain a balance simmilar to 2.1 and earlier versions of the game.
23 Comments
Distant  [author] 1 Feb, 2022 @ 10:41pm 
Yeah, I made this 3 years ago. All the buildings have been re-balanced since then. I really should update it. Maybe that will be my new year project when I get some free time.
Attila2129 31 Jan, 2022 @ 9:06am 
It seems workers refuse to enter the build no matter what. And you can't force them to use it. You probably need to update the mode?
Distant  [author] 28 Jul, 2019 @ 7:55pm 
Thanks. :D
I updated it to remove the version warning on 2.3.x
CaptainKampfkeks 28 Jul, 2019 @ 1:06am 
Good to hear. Then I'll gladly continue to use this mod. ^^
Distant  [author] 28 Jul, 2019 @ 12:29am 
Nothing changed in 2.3 that would effect it. I should update the supported version number though.
CaptainKampfkeks 27 Jul, 2019 @ 7:48am 
Do you plan on updating this to 2.3 or does it work already?
William de Burge 3 Mar, 2019 @ 2:56am 
No worries, I wouldn't have noticed if I didn't have a really low income of Engineering. As a result I needed to use you Engineering Lab. :steamhappy:
Distant  [author] 2 Mar, 2019 @ 9:11pm 
Ok, Hiveminds should be fixed now. I forgot an "_add" in the building code. Let me know if any other errors pop up.
Distant  [author] 2 Mar, 2019 @ 7:44pm 
Oh my. I'll look at it tonight. Hopefully I can get a fix up by tomorrow. Thanks for finding that. I've never played as Hive Mind.
William de Burge 2 Mar, 2019 @ 6:01am 
I like the mod too, but I found a bug. :(

For Hive Mind, the Engineering Lab and Physics Lab only gives 1 Brain Drone, and no second Specialist.

The Social Lab gives a Brain Drone and a Social Drone.