Kenshi
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No Animal and Unarmed AOE
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13 Jan, 2019 @ 10:07pm
13 Jan, 2019 @ 10:08pm
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No Animal and Unarmed AOE

In 1 collection by Mediterranean Barbarian
He does it for free.
6 items
Description
So what's the deal with Beak things like killing everything? Why are the Gorrillo Bandits beating everyone? Now here is the things.

Time to fix all of it.
What is there to expect?: Big pack animals don't hit everyone surrounding them.

Characters can only attack once at a time without doing most AOE damage animations or qualified weapons to do AOE animations. Most unarmed attacks are fast AOE attacks (???). Animals only do AOE attacks.

Now hear me out. The targeted character can defend against the oncoming attack.

The Targeted Character
Can Defend
Against Oncoming Attack

Not his adjacent friends as they are not directly attacked by the enemy. They await prepared to be the next one to attack, but never be the ones to defend as they are not targeted by the enemy. The charaters within the attack’s reach still get hit without defending.
Without
Defending

AOE Damage Enemies=The Dumbest Melee Squad Wipe, GET EATEN BY BEAK THINGS

BETTER USE SOME CROSSBOWS TO DEAL ADDITONAL DAMAGE BEFORE THE WIPE HUEHUEHUEHUE

Subscribe this mod to eliminate a flaw of vanilla melee combat or subscribe to some other alternative mods such as 2x-5x combat or something.
14 Comments
RIX-ANT 4 Dec, 2024 @ 4:23am 
Это один из необходимых модов! Благодарю автора!
Rob jones 17 Aug, 2022 @ 5:21am 
Thankyou, this has literally saved the game for me was on verge of putting it down as beakthings just consistently wiping out towns.:steamthumbsup:
Caba da Muleste da Paçoca 17 Jan, 2022 @ 3:57pm 
thanks a lot for this idea, but i'm gonna make my version based on this where beak things and some other attacks can still hit two, and leviathans keep their 99 hit limit :beeped:
Sanchita 6 Sep, 2019 @ 1:54pm 
Excellent. I ported it to my mods folder and killed the debuffs to martial arts since I level several people high in that and never have problems with the weak arse gorilla bandits anyway. I never realised all that crap from the beak things and leviathans couldn't be blocked. Thanks for the mod.
Wolfsaber 7 May, 2019 @ 6:28am 
Thank you so much for making this mod. Beak things used to be so infuriating to deal with. Now they still pose a threat(especially in the water. note to self: avoid swimming), but they're no longer nightmare fuel.
Captain Niko 24 Mar, 2019 @ 9:19am 
Very important mod. Once saw a Flotsam Ninja fight a Beak Thing, decided to help, attacked from behind. The Ninja easily blocked the first strike, me.. instantly knocked out, when behind the Thing. I know I were super weak, but were the the strike so powerful some kind of shockwave traveled 3-4 meters and hit me? Ridiculous
Mediterranean Barbarian  [author] 9 Feb, 2019 @ 3:55pm 
It disables area of effect on animals and area of effect inappropriate Hand to Hand attacks. Characters don't block if they are not being attacked with a strike. If strike is multiple character wide then the surrounding characters get hit instead. Simultaneous hits are maximum possible hits per strike, and one character represents one hit from that count.
Aristius 9 Feb, 2019 @ 2:41pm 
So does this mod disable AOE attacks for everyone or enable everyone to block attacks not directly aimed at them?
Kaiser Zero 3 Feb, 2019 @ 1:47pm 
I can't believe I didn't find this earlier. It is total BS when fighting Beak Things as they can wipe a whole squad (weak to average mind you) easily, especially if there are 2+ of them...
Koriath 24 Jan, 2019 @ 4:26am 
"a Leviathan alone can instakill a charater"
Amen to that. If you ever see your group waltzing too near one and he decides to go "OOOMMPHHH", you'll shit a brick when you see that -208 red text pop over someone that instantly got splatted.