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Great map! Congratulations and thanks for the contribution to the community!
We loved the details on this map and how well thought out it is! It‘s pretty challenging especially with trucks. Semi trailers might not be a good idea but smaller trailers can be celebrated all the more here!
It's also a very interesting and refreshing idea, that damaged starting vehicles need to be repaired first! We like this creativity!
The vehicle's altitude isn't displayed correctly on map view (offset in height), but there is an easy workaround: the starting point of your navigation route will always be correct, so just set a route or a point somewhere on the map. A negative side effect is there's no point of attraction for set waypoints and they need to be erased manually most of the time.
The spawn points for the starting vehicles in multiplayer mode are partly placed in buildings. That could have been better, but the vehicle slowly shakes out, then works (and is damaged anyway).
The only drawback... watchpoints are directly on predefined roads (a search off the route or a climb to a high viewpoint would have been interesting for those who like to reach these watch points) or are placed in illogical dead ends (at least a 'end of road' sign or an easteregg or a logical hut for a more logical watchpoint would have been nice). The river could have been deeper to be a real challenge, but that's artistic freedom ;)
There is a missleading description for the watchpoints (flags) and only 3 trucks are locked actually (the scout will be your starting vehicle).
The author shows, that realistic winch points (in addition to trees) are possible and these have been well integrated into the surroundings as well. There are many interesting passages on this map that will keep you entertained for several hours! We had great fun playing this map! Well done!