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Looking at the way Colonist's Deco works, it seems to use a job that specifically works with vanilla walls, but I'm not entirely sure. I need to do some research on this,
Changing this to decoLocationType><li>Wall</li><li>WallLog</li></decoLocationType> would probably fix the issue. But first I'll test if using the base Wall definitions breaks VE - Medieval still, if it doesn't I'll just update my mod.
I have a feeling the log walls deliberately don't support over wall objects as reference to how the original log walls in Alpha 4 didn't support power conduits, but it could also have been a mistake by me when I rewrote the mod. I'll see if I can implement support for over wall objects as it would be pretty convenient to have.