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https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/974998487/2995417278826773385/#c3075369490075075378
See ya there!
Personally, I think that the Provisional Troops replacement point should be Shock 2 or Drill 2. By the time a unit gets to Shock/Drill 3, they' quite experienced, having been through 5+ battles.
Going from Provisional to Proficient should probably be tied to the March or Siege or Medic or Cover 2 promotions.
Going from Proficient to Veteran/Elite should require about 8+ promotions of any kind. Maybe 10. There really shouldn't be a lot of these units on the map.
The only way to make the retreat chance variable is to have separate promotions, something like "New Recruits" (at 30%) and "Provisional Troops" (15%), or something to that effect.
The "0%" would represent a "normal" unit, so there either shouldn't be a promotion for it, or it would be a "Professional/Proficient/Skilled Troops" promotion with very little bonus to it (perhaps a small combat strength/healing bonus, but not as much as Shock 1 and Medic might do.
-I'd say after one unit mastered one promotion tree (drill 3 or cover 2) if this doesn't work i'd say after level 3
-Well i think they still get the New Recruit promotion since they dont have any "field-experience"
but you should decide
-Only land troops (no catapults)
-To make sure
-My idea was to decrease the chance of retreating with every new promotion : 30% 15% 0%
If that's not possible 33% should do the trick (like in your mod)
And again, thank you very much.
- With WAW-IR enabled, there's already a "Green Troops" promotion in the game. What would be the alternative name for the new promotion?
- When is the "Green Troops" promotion removed?
- Should units trained (created) with a lot of XP (perhaps to Level 4 or more) even get this promotion? (if we set the removal level to something like 5 or 6, this may not matter)
- What units does it apply to? Land? Sea? Or should it be more limited - Melee, Gun, Naval Melee? etc.
- I'd strongly recommend against human-only promotions. Withdrawing from combat is a great way for the AI to make it tougher on human players. Takes much more time to run them down, greatly interfering with campaign plans.
To make sure - here's what you want that promotion to do:
- Add 15% chance of withdrawal from melee combat
- Take additional damage if unable to retreat
- Promotion is applied only to human player units
What else should the promotion do?
I would already enjoy the "green troops" alone, however is it possible to use your promotion as a standalone mod?Since im already using the Militia Defense mod with my own LUA & SQL adjustments. (Sorry i didn't know about your mod back then) I was hoping if i could use your promotion alongside the Militia Defense if that's possible. And again thank you for reading.
In a city with a Barracks and Armory, units are Level 3 when they are built.
In my Ancient World at War, I'm still toying with the idea of a "Green", "Trained/Skilled/Professional", and "Elite/Veteran" promotion that would work in a similar way. In that mod, the promotions were only intended for land-based Melee, Gun, and Mounted unit types. I could never quite decide at what level the Trained and Elite promotions would be awarded, though.