Sid Meier's Civilization V

Sid Meier's Civilization V

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SMAN's The World at War - Irregular Units
   
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19 Jan, 2019 @ 10:45am
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SMAN's The World at War - Irregular Units

Description
The World at War – Irregular Units (WAW-IR) is a companion mod to the main World at War mod that adds Militia and Partisan units to the game. These units represent local citizenry joining the fight, when it starts getting close to home.

There are Irregular Units in all Eras, from the Ancient to the Information/Cold War. These units occasionally spawn near a Civ’s cities if they are at war with another major Civ. Wars against City States will not cause Irregulars to spawn. Militia can also be trained/bought (gold and faith). Partisans most often spawn when a city is captured by a different Civ.


Mod Details:
  • Militia and Partisans receive the “Irregular Troops” custom promotion. It means they have a +33% chance to withdraw when faced with a melee attack. It also reduces their Combat Strength -25% outside of Friendly territory and -50% against cities.

  • Irregulars have a limited life-span, which is impacted by Game Speed: Marathon = 20 turns, Epic = 17 turns, Standard = 14 turns. And Quick = 11 turns. AI Irregulars last longer than units for human players.

  • When these units disband, they will return gold back to your treasury.

  • Irregulars can be “upgraded” to normal game units, but they will upgrade to an infantry unit an Era or two behind the Civ’s current Era.

  • Irregulars moved too far from home may occasionally “run away” to get back to where they once belonged…

  • Unhappy Civs are less likely to spawn Irregulars. Very unhappy Civs are even less less likely.

  • Irregulars require no gold maintenance.

  • Militia units can be trained in cities, or purchased with gold.

  • Militia and Partisans have a chance to spawn automatically in any city if that Civ is at war with another major Civ. Human players have half the chance of receiving an Irregular unit than do AI Civs.

  • Damaged cities increase the likelihood of spawning. The more damaged, the higher the chance.

  • Certain buildings increase spawn chance: Monuments, Barracks, Armories, and Military Academies.

  • Partisan units often spawn near cities that have been captured by another Civ.

  • Capital cities spawn a much larger number of Partisan units.

  • Occasionally, militant City States will give you an Irregular unit.


Although this is a companion mod to WAW, it can be played separately.



Acknowledgements: This mod would not be working at all without the enormous assistance of LeeS and Whoward69 on Civfantics – thanks ! ! ! ! !

This mod was influenced by another several other mods. Many capabilities for this mod came originally from these mods, but were adjusted to bring them into the World at War framework:

Militia Defense, by framedarchitecture
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=198152806

Hulfgar's Modpacks - Industrial and Complete Edition
https://forums.civfanatics.com/threads/hulfgars-modpacks-industrial-and-complete-edition.469433/


Oddly enough, the ‘Partisan spawn on city capture’ routine I originally wrote myself. It was afterwards while researching another issue, I came upon Hulfgar’s mod with a very similar concept. Wished I would have see it earlier… ;)
Popular Discussions View All (1)
3
19 Mar, 2021 @ 2:37pm
Bug Reports - Suggestions
S-Man
47 Comments
PostFireGamer 24 Jun, 2021 @ 5:29am 
It was so hearthwarming when my civilians formed a militia group to support my war effort
S-Man  [author] 27 Mar, 2021 @ 8:59am 
Am getting tired of the 1000 character limit. Since you're familiar with the collaboration site, I've place my latest comments on "qualitied units" there, in this post:

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/974998487/2995417278826773385/#c3075369490075075378

See ya there!
S-Man  [author] 27 Mar, 2021 @ 8:36am 
With 2 promotions (actually 3 if we create a "Veteran Troops" promotion), we'd need 2-3 points where these promotions are replaced.

Personally, I think that the Provisional Troops replacement point should be Shock 2 or Drill 2. By the time a unit gets to Shock/Drill 3, they' quite experienced, having been through 5+ battles.

Going from Provisional to Proficient should probably be tied to the March or Siege or Medic or Cover 2 promotions.

Going from Proficient to Veteran/Elite should require about 8+ promotions of any kind. Maybe 10. There really shouldn't be a lot of these units on the map.
S-Man  [author] 27 Mar, 2021 @ 8:33am 
I believe you are right that all new units (Melee, Gun, Ranged, Mounted, Armor) would receive these series of promotions. I guess we'd leave out Recon (Scouts), Siege, and Helicopter units as well.

The only way to make the retreat chance variable is to have separate promotions, something like "New Recruits" (at 30%) and "Provisional Troops" (15%), or something to that effect.

The "0%" would represent a "normal" unit, so there either shouldn't be a promotion for it, or it would be a "Professional/Proficient/Skilled Troops" promotion with very little bonus to it (perhaps a small combat strength/healing bonus, but not as much as Shock 1 and Medic might do.
Inlogica 26 Mar, 2021 @ 3:47pm 
-Fresh Recruits/New Recruits
-I'd say after one unit mastered one promotion tree (drill 3 or cover 2) if this doesn't work i'd say after level 3
-Well i think they still get the New Recruit promotion since they dont have any "field-experience"
but you should decide
-Only land troops (no catapults)

-To make sure

-My idea was to decrease the chance of retreating with every new promotion : 30% 15% 0%
If that's not possible 33% should do the trick (like in your mod)

And again, thank you very much.

S-Man  [author] 26 Mar, 2021 @ 2:49pm 
There are probably more questions by the time I get it completed, but answering these should be enough to get started.
S-Man  [author] 26 Mar, 2021 @ 2:49pm 
Questions:

- With WAW-IR enabled, there's already a "Green Troops" promotion in the game. What would be the alternative name for the new promotion?

- When is the "Green Troops" promotion removed?

- Should units trained (created) with a lot of XP (perhaps to Level 4 or more) even get this promotion? (if we set the removal level to something like 5 or 6, this may not matter)

- What units does it apply to? Land? Sea? Or should it be more limited - Melee, Gun, Naval Melee? etc.

- I'd strongly recommend against human-only promotions. Withdrawing from combat is a great way for the AI to make it tougher on human players. Takes much more time to run them down, greatly interfering with campaign plans.
S-Man  [author] 26 Mar, 2021 @ 2:44pm 
Creating a separate "Green Troops" promotion mod is no problem, but I'd rather publish it to Civfanatics for downloading. I'm trying to keep my Steam Workshop focused on AWAW right now.

To make sure - here's what you want that promotion to do:
- Add 15% chance of withdrawal from melee combat
- Take additional damage if unable to retreat
- Promotion is applied only to human player units

What else should the promotion do?
Inlogica 26 Mar, 2021 @ 11:17am 
@S-Man

I would already enjoy the "green troops" alone, however is it possible to use your promotion as a standalone mod?Since im already using the Militia Defense mod with my own LUA & SQL adjustments. (Sorry i didn't know about your mod back then) I was hoping if i could use your promotion alongside the Militia Defense if that's possible. And again thank you for reading.
S-Man  [author] 26 Mar, 2021 @ 7:05am 
I can see an argument that units that are trained at Level 1 (meaning with no extra XP when built, as in a city with no Barracks, etc.) could be awarded a "Green Troops" promotion, and then when they reach a certain level, they would lose it and be a "normal" unit.

In a city with a Barracks and Armory, units are Level 3 when they are built.

In my Ancient World at War, I'm still toying with the idea of a "Green", "Trained/Skilled/Professional", and "Elite/Veteran" promotion that would work in a similar way. In that mod, the promotions were only intended for land-based Melee, Gun, and Mounted unit types. I could never quite decide at what level the Trained and Elite promotions would be awarded, though.