Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

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SeriousForts (CTF)
   
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Content: Maps
Game Mode: Versus, CTF
File Size
Posted
Updated
61.596 MB
19 Jan, 2019 @ 3:10pm
17 Jul, 2019 @ 9:22pm
5 Change Notes ( view )
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SeriousForts (CTF)

Description
This mod is a recreation of the SourceForts mod from Half-Life 2: Deathmatch. Basically, these are Capture the Flag maps where you spend an amount of the time at the start of a match bolstering your base's defenses by placing walls/panels. Players can also select between 5 different classes, which have different weapons, speeds, and health values.

Currently includes these 4 maps from SourceForts:
-sf_astrodome
-sf_overload
-sf_skywalk
-sf_sphynx

The first 3 minutes of a match are the build phase. Here you're given a Toolgun in which to place panels. Primary Fire places panels, clicking Secondary switches panel type, holding Secondary removes the panel you're aiming at, and holding Reload puts you into Rotation Mode where you can adjust the angle/offset of the panel with the mouse. Each team can only place up to 50 panels each, as indicated by the ammo count for the Toolgun. There are 6 different panel types to choose from; Just note that while the bigger panels cover more area, they also have slightly less HP.

Holding the Netricsa button (default middle click) allows you select a class. You can choose a new class whenever you want, but it'll only be applied once you respawn (or once the combat round starts). The default classes are as follows:
-Scout: 100 HP, 15 Armor, High speed, starts with the Assault Rifle
-Engineer: 80 HP, 20 Armor, Average speed, starts with the Toolgun and Shotgun
-Soldier: 100 HP, 75 Armor, Slow speed, starts with the Minigun
-Rocketeer: 100 HP, 40 Armor, Subpar speed, starts with the Rocket Launcher and C4
-Sniper: 75 HP, 0 Armor, Average speed, starts with the Sniper Rifle

Regardless of class, you will also have a Pistol. Do note that the weapons have been rebalanced to be roughly similar to how they work in SourceForts/HL2:DM. As well, the Engineer's Toolgun does work, but placing walls has a delay, and removing panels takes longer (especially for enemy panels).


Notes:
-I recommend setting the Time Limit to be at least 15 minutes, since 3 minutes are spent on the built phase. If you set the Time Limit to 3 or less, there just won't be a combat phase.
-While you can build a configuration that can't be breached, do remember that you need a way to get the enemy flag back to your own base.
-If you're in Windowed mode, make sure not to click off the game window while using the Toolgun's Rotation Mode.
-There are some transparency problems between the flags and the glass/barriers, but I have no idea how to fix it.


Special thanks to Eve/nano/prefetcher for porting 2 of the maps for me, as well as providing me with a lot of the assets from the Garry's Mod version of SourceForts. Also thanks to Eve, noam 2000, and anomalouslymandatory for helping me test this!
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