Source Filmmaker

Source Filmmaker

94 ratings
Injustice 2 - Batman
   
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Model
Models: Character
Tags: SFM
File Size
Posted
410.028 KB
19 Jan, 2019 @ 5:32pm
1 Change Note ( view )

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Injustice 2 - Batman

In 1 collection by Smug Bastard
Injustice 2 Ports
6 items
Description
DUE TO SIZE RESTRICTIONS ONLY USELESS DUMMY MESH IS UNCLUDED WITH WORKSHOP DOWNLOAD

PLEASE READ THE DESCRIPTION TO GET PROPER FILES AND USAGE INSTRUCTIONS

Here's a comprehensive port of Batman from Injustice 2. Content in this release includes:

- All cowls
- All outfit pieces
- 3 skins (Default, Beyond and Classic Crusader) with proper ingame coloring, with additonal options like red cape for Beyond skin, and green emissives for Mark 11 set.
- Unmasked head and updated Bruce Wayne port.
- Epic gear and cinematics presets accessible through Outfit Loader
- Props and vehicles are available in separate release.

The model uses FACS faceposing with wrinklemaps, has procedural and jiggle bones, shaders and textures use a variant of Blueflytrap's PBR to Source method, ears have fake SSS effect.


INSTALLATION

Download the main archive and put the contents into usermod folder

Google drive: https://drive.google.com/open?id=1LJKu5SuHvtFjjgBCJ8NsHs89X40KKV3u

For outfit functionality:

Download Outfit Loader v2.2 either from SFMlab or directly from here: https://drive.google.com/open?id=1zDDCTS2rzbdv8J0O_GwLrBXgSPbwWne1 . Put "scripts" into your usermod folder.
Download Batman's outfit presets: https://drive.google.com/open?id=1j2kYjyPZBQ2LPozE1z-Oq_GahNt0238C
Copy LordAardvarkScriptData into SourceFillmaker/game

USAGE:

Unfortunately, due to very complex setup as every character in Injustice 2 consists of dozens of interchangeable meshes coupled with Source limitations using third party tools is needed for optimal experience. Here's the recommended workflow:

- Spawn a cowl of your choice. Note that alternate skins have "beyond" and "capedcrusader" suffixes. You can use this album as visual guide: https://imgur.com/a/kaF6zh1
- Right click on animation set and use Outfit Loader script the same way you apply IK rigs
- From the menu select a gear set of your choice and click load.
- The result should be properly configured outfit ready for posing/animating.
- To make cape fully poseable you need to bake procedural bones on batmangear model. Note that it will also disable forearm procedural maps.
- Here's the recommended IK rig: https://drive.google.com/open?id=1ZEhLlMvYfy5YCGL0pijc9QwtYP4r7dOC


CREDITS:

DC Comics - original characters
Netherrealm Studios - assets
id-daemon - extraction tools
Red Menace - model porting, faceposing
Smug Bastard - file extaction, texturing, materials, procedural bones, previews
LordAardvark - Outfit Loader
TheClassyCat - previews
Howl - previews
41 Comments
Deception 31 Jul @ 2:15pm 
best batman model on workshop. everything works.
orangetornado 23 Feb, 2024 @ 3:20pm 
is there a possible way to port this to gmod
Grand Krundal 12 Feb, 2023 @ 12:29pm 
holy shit they made a lego batman skin
BigAJ1989 24 Jan, 2023 @ 12:32pm 
Why can't I move the eyes?
freddy 22 Aug, 2021 @ 10:07pm 
nvm it worked
freddy 22 Aug, 2021 @ 9:30pm 
this is so complicated to install
King of gamers 3 May, 2021 @ 10:08am 
why is this so complicated to install?
King of gamers 19 Feb, 2021 @ 8:50am 
can you please port to gmod?
KratosSpider20 23 Sep, 2020 @ 4:45pm 
What am i doing wrong, i have put the specified files in the specified places, but the models still won't show up. i have downloaded the external files, i have extracted them, i have put the scripts in the usermod folder, and i have copied aardvaark's script data and pasted into the game folder. But the models still wont show up.
Beaminator 14 Jun, 2020 @ 1:21pm 
Why does this model take up so much memory?