Arma 3
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UAV keybinds
   
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
76.031 KB
21 Jan, 2019 @ 1:51pm
28 Dec, 2024 @ 11:38am
7 Change Notes ( view )

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UAV keybinds

Description
This mods works 100% clientside.

Allows setting keybinds for:
  • Opening the UAV terminal
  • Exiting the current UAV camera
  • Entering the driver camera
  • Entering the gunner camera

Adds additional buttons to the UAV terminal:
  • Land anywhere as soon as possible and shutdown the engine
  • Fix UAVs AI by resetting their AI orders and behavior
  • Replace the AI in the UAV with brand new one (The UAV itself doesn't change)
  • Set minimum height above ground level
  • Set minimum height above see level
The two altitude options work in combination:
E.g. At least 500m above see level and 200m above ground level would result in the UAV flying at 500m until it finds a hill that is higher than 300m and safely overfly the hill.

The preset altitudes can be configured through CBA addon settings.

Server key included!
57 Comments
namerf 4 Jul @ 4:23pm 
An amazing addon. Thanks.
Ace 28 Dec, 2024 @ 12:50pm 
Splendid. Thank you very much, this little change helps a lot. My unit makes use of many UAVs that are not from our own side.

We're mercenaries and love to steal things. This will also no doubt be appreciated by Antistasi players.
icdb / cineafx  [author] 28 Dec, 2024 @ 11:40am 
I have released a new version V1.2.2.

The fix was even easier. The createVehicleCrew command has an optional parameter for the side. Now the AI will be replaced with the side of the player connected to the UAV.
icdb / cineafx  [author] 28 Dec, 2024 @ 10:42am 
Oh yeah good point. I've never thought about the UAVHacker trait.
Ace 28 Dec, 2024 @ 7:22am 
An issue I have encountered is that if I attempt to replace the AI of a craft to fix issues, if that craft was hacked, or if its original side isn't what the player's side is, the player will lose access to the drone.

This is because when the AI is replaced, it is replaced with an original version of the AI, unaltered, based on whatever vehicle it is.

This is a problem if I have an OPFOR drone under my control while playing BLUFOR. The drone reverts to OPFOR from BLUFOR.

A solution to this would be code that does a check of the user's current side when replacing AI, and after the replacement takes place, if the side of the replaced AI is not the same, set the side of the AI to match the user.
icdb / cineafx  [author] 25 Jun, 2024 @ 3:57pm 
Yeah that is currently an issue with the UI scaling video setting. I simply haven't come around fixing it yet.
Sheliz 24 Jun, 2024 @ 12:09pm 
I have a problem in the uav terminal. The altitude options are stacked and breaks the UI
icdb / cineafx  [author] 22 Jun, 2024 @ 2:44am 
Hmmm they worked fine for me last time I tested. But I'll check again if something broke recently.
Silverion 21 Jun, 2024 @ 12:12pm 
I've got a big issue with this mod lately: Plane drones (Yabhon,UCAV ecc. ecc.) do not respond to AGL heights, only the Helicopter one (AR-2, Falcon ecc. ecc.) variants work. Can you fix this?
icdb / cineafx  [author] 29 Apr, 2024 @ 9:30am 
Issue has been fixed. When upgrading to the modern HEMTT build system I had accidentally added ACE as a mod dependency. Sorry!